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Is this fair? -- your personal opinion
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<blockquote data-quote="Ourph" data-source="post: 3020898" data-attributes="member: 20239"><p>If this were a lever in the middle of some merchant's house I could see your point, but the situation described is in a dungeon controlled (before you defeated him) by a BBEG with a MacGuffin. IMO being "in dungeon" means some things (like levers) take on an entirely different character than they would in the "real world". If you're walking through a hiking area, a muddy footprint on the path doesn't mean much to you. If you see the same thing in the middle of a war zone behind enemy lines, the import is entirely disproportional to its meaning in the other context (for good reason).</p><p></p><p>The first thing I thought when I read the scenario was "Why are the PCs going around pulling levers after they have the MacGuffin? The first rule of successful dungeoneering is set a goal and stick to it. If the goal was 'bring the MacGuffin out of the dungeon' then the PCs were making a very stupid mistake by doing anything other than leaving by the quickest, safest route possible once they acquired their objective. If they want to figure out what the lever does or where the secret door goes, they should come back prepped to do that as their primary goal (with all the equipment and magic necessary to accomplish that goal in the safest manner possible).</p><p></p><p>A PC isn't "blowing" a <em>True Seeing</em> spell on the lever if he has come prepared to cast that exact spell on that exact area. He is only "blowing" it if he's unprepared for that expenditure of resources - in which case, IMO, he shouldn't be messing with the lever at all unless it's obviously necessary to accomplish his pre-established objectives (and in this scenario, it obviously isn't).</p></blockquote><p></p>
[QUOTE="Ourph, post: 3020898, member: 20239"] If this were a lever in the middle of some merchant's house I could see your point, but the situation described is in a dungeon controlled (before you defeated him) by a BBEG with a MacGuffin. IMO being "in dungeon" means some things (like levers) take on an entirely different character than they would in the "real world". If you're walking through a hiking area, a muddy footprint on the path doesn't mean much to you. If you see the same thing in the middle of a war zone behind enemy lines, the import is entirely disproportional to its meaning in the other context (for good reason). The first thing I thought when I read the scenario was "Why are the PCs going around pulling levers after they have the MacGuffin? The first rule of successful dungeoneering is set a goal and stick to it. If the goal was 'bring the MacGuffin out of the dungeon' then the PCs were making a very stupid mistake by doing anything other than leaving by the quickest, safest route possible once they acquired their objective. If they want to figure out what the lever does or where the secret door goes, they should come back prepped to do that as their primary goal (with all the equipment and magic necessary to accomplish that goal in the safest manner possible). A PC isn't "blowing" a [i]True Seeing[/i] spell on the lever if he has come prepared to cast that exact spell on that exact area. He is only "blowing" it if he's unprepared for that expenditure of resources - in which case, IMO, he shouldn't be messing with the lever at all unless it's obviously necessary to accomplish his pre-established objectives (and in this scenario, it obviously isn't). [/QUOTE]
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