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Is this fair? -- your personal opinion
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<blockquote data-quote="delericho" data-source="post: 3021889" data-attributes="member: 22424"><p>Assuming the party is of such level that character death actually matters (ie low to mid level), then this trap is simply bad design - save or die with an extremely high DC just isn't fun. (As opposed to save or 3d6 Con damage, or save or unleash chain lightning on party, or...)</p><p></p><p>Whether the trap is fair or not depends on two factors: the DC to detect, and whether this is an otherwise level-appropriate dungeon.</p><p></p><p>If the DC to detect the trap was placed such that the Rogue had little to no chance of success, and the save DC was likewise so high that the character with the best saves needed a 20 to survive, then the trap was unfair.</p><p></p><p>Unless, that is, the PCs are in over their heads. If this lair of the BBEG has been shown time and again to be extremely deadly, and far beyond their current capabilities, then they should be aware that they've pushed their luck to the limits already, and that there may well be dangers that they can't properly detect or defend against.</p><p></p><p>If this is a level-appropriate dungeon, then the check DC to find the trap should be such that the Rogue can do so on a 10 or so (actually, less if the save DC is so high and the consequences so dire - the DM should WANT the PCs to find this trap before it kills off a PC).</p><p></p><p>I'm going to vote unfair. However, my position would be changed if further information came to light that the Search DC was very low, that the dungeon wasn't designed to be level-appropriate, or it emerged that the Monk was suffering some (known) penalties to his saves for some reason. But, even if that happens, I'll still argue that the trap was badly designed for anything other than a high-level game.</p></blockquote><p></p>
[QUOTE="delericho, post: 3021889, member: 22424"] Assuming the party is of such level that character death actually matters (ie low to mid level), then this trap is simply bad design - save or die with an extremely high DC just isn't fun. (As opposed to save or 3d6 Con damage, or save or unleash chain lightning on party, or...) Whether the trap is fair or not depends on two factors: the DC to detect, and whether this is an otherwise level-appropriate dungeon. If the DC to detect the trap was placed such that the Rogue had little to no chance of success, and the save DC was likewise so high that the character with the best saves needed a 20 to survive, then the trap was unfair. Unless, that is, the PCs are in over their heads. If this lair of the BBEG has been shown time and again to be extremely deadly, and far beyond their current capabilities, then they should be aware that they've pushed their luck to the limits already, and that there may well be dangers that they can't properly detect or defend against. If this is a level-appropriate dungeon, then the check DC to find the trap should be such that the Rogue can do so on a 10 or so (actually, less if the save DC is so high and the consequences so dire - the DM should WANT the PCs to find this trap before it kills off a PC). I'm going to vote unfair. However, my position would be changed if further information came to light that the Search DC was very low, that the dungeon wasn't designed to be level-appropriate, or it emerged that the Monk was suffering some (known) penalties to his saves for some reason. But, even if that happens, I'll still argue that the trap was badly designed for anything other than a high-level game. [/QUOTE]
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