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Is this fair? -- your personal opinion
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<blockquote data-quote="tzor" data-source="post: 3022352" data-attributes="member: 12826"><p>I voted other. I've played since 1980, I've known and loved the old save and/or die traps of the early days. I tend not to favor them these days, but the whole thing to me revolves around context. There is a time and a place for even a killer dungeon.</p><p></p><p>Since the context is missing, I can't really talk about the specific case. Is the general area itself filled with such traps or is this a singluar occurance? What is the level of the trap in relation to the occupants therein? (In this case I think the trap is overkill. If you can't save with a 19 you are probably way to low level to be playing with the trap. But they defeated the general occupants so there is a clear level disconnect.) What is the purpose of the trap? (It might have been a suicide room allowing those convicted of treason the way to humanely execute themselves without having to be stabbed, poisoned, etc. The secret door might be in fact a one way door openable only by someone on the other side.)</p><p></p><p>And when you only had four choices as to what to play (unless you rolled high enough for the premium classes) 3d6 in order gave you that not to subtle hint. Weapon speeds on the other hand, like the to hit verses armor types was routinely ignored by my ganing group. As were the non weapon combat rules.</p></blockquote><p></p>
[QUOTE="tzor, post: 3022352, member: 12826"] I voted other. I've played since 1980, I've known and loved the old save and/or die traps of the early days. I tend not to favor them these days, but the whole thing to me revolves around context. There is a time and a place for even a killer dungeon. Since the context is missing, I can't really talk about the specific case. Is the general area itself filled with such traps or is this a singluar occurance? What is the level of the trap in relation to the occupants therein? (In this case I think the trap is overkill. If you can't save with a 19 you are probably way to low level to be playing with the trap. But they defeated the general occupants so there is a clear level disconnect.) What is the purpose of the trap? (It might have been a suicide room allowing those convicted of treason the way to humanely execute themselves without having to be stabbed, poisoned, etc. The secret door might be in fact a one way door openable only by someone on the other side.) And when you only had four choices as to what to play (unless you rolled high enough for the premium classes) 3d6 in order gave you that not to subtle hint. Weapon speeds on the other hand, like the to hit verses armor types was routinely ignored by my ganing group. As were the non weapon combat rules. [/QUOTE]
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