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Is this fair? -- your personal opinion
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 3022609" data-attributes="member: 1013"><p>Who knows what Indy rolled. What was the mechanic in the Indy RPG? I don't think it was D20. He may have used some kind of Hero Point mechanism to save his hide too. </p><p></p><p>The real screw job was the final scene, so they go through all this and if they look inside the treasure box they all die? Did those Nazis get a save? Those spirits were way over the CR of the people there. What if Indy had tried to fight them? There was only one "right" way to avoid that trap and that really limits creative freedom of the player/movie character. </p><p></p><p>In any event my metaphor probably isn't correct...unless like you are right and Indy needed to roll a 20 to beat that boulder.</p><p></p><p>And I'm not really trying to make any points about the fairness of death traps in a RPG. Everything depends on the players and how they enjoy playing the game, with some other factors tossed in. I'd probably put a few more clues in, like the mentioned dust pile.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 3022609, member: 1013"] Who knows what Indy rolled. What was the mechanic in the Indy RPG? I don't think it was D20. He may have used some kind of Hero Point mechanism to save his hide too. The real screw job was the final scene, so they go through all this and if they look inside the treasure box they all die? Did those Nazis get a save? Those spirits were way over the CR of the people there. What if Indy had tried to fight them? There was only one "right" way to avoid that trap and that really limits creative freedom of the player/movie character. In any event my metaphor probably isn't correct...unless like you are right and Indy needed to roll a 20 to beat that boulder. And I'm not really trying to make any points about the fairness of death traps in a RPG. Everything depends on the players and how they enjoy playing the game, with some other factors tossed in. I'd probably put a few more clues in, like the mentioned dust pile. [/QUOTE]
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