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Is this fair? -- your personal opinion
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<blockquote data-quote="Ourph" data-source="post: 3022785" data-attributes="member: 20239"><p>In this case, the choice <u>IS</u> the encounter. For some types of players, this is one of the most interesting kinds of encounters because it cannot be solved by straightforward thinking. Games of cat & mouse logic are a big part of the fun for the groups I play with.</p><p></p><p></p><p>Why would someone create a trap that is troublesome or inconvenient but non-fatal? Isn't the idea of a trap that it prevents you from going someplace or doing something by killing you in the most efficient way possible if you try to go where or do what you aren't supposed to?</p><p></p><p></p><p>If your job is to take RISKS (underlined, exclamation point) then shouldn't you expect the consequences of taking RISKS (underlined, double exclamation point) to be RISKY (underlined, bolded, quadrulple exclamation point) rather than just inconvenient or troublesome? You seem to be implying that adventurers should be the type who laugh in the face of danger, but what you're really saying is that adventurers in a D&D game are the type of laugh in the face of the thinly veiled <u>illusion</u> of danger because they know that no matter how incautious or unprepared they might be the danger will never be anything more than a temporary setback. WOW! How brave! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ourph, post: 3022785, member: 20239"] In this case, the choice [u]IS[/u] the encounter. For some types of players, this is one of the most interesting kinds of encounters because it cannot be solved by straightforward thinking. Games of cat & mouse logic are a big part of the fun for the groups I play with. Why would someone create a trap that is troublesome or inconvenient but non-fatal? Isn't the idea of a trap that it prevents you from going someplace or doing something by killing you in the most efficient way possible if you try to go where or do what you aren't supposed to? If your job is to take RISKS (underlined, exclamation point) then shouldn't you expect the consequences of taking RISKS (underlined, double exclamation point) to be RISKY (underlined, bolded, quadrulple exclamation point) rather than just inconvenient or troublesome? You seem to be implying that adventurers should be the type who laugh in the face of danger, but what you're really saying is that adventurers in a D&D game are the type of laugh in the face of the thinly veiled [u]illusion[/u] of danger because they know that no matter how incautious or unprepared they might be the danger will never be anything more than a temporary setback. WOW! How brave! ;) [/QUOTE]
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