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Is this fair? -- your personal opinion
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<blockquote data-quote="ThirdWizard" data-source="post: 3023254" data-attributes="member: 12037"><p>Here, I'll give an example of a <em>destruction</em> trap I used recently.</p><p></p><p>The PCs were in a tower controlled by an illithid and a negoi working together. They were brain, slave, and soul traders. They had a treasure vault where they kept the money they made through these lucrative transactions. The door leading to the room was behind an illusionary wall and had a reseting <em>destruction</em> trap on it.</p><p></p><p>The trap, however, had a way to bypass it. Each of the two inhabitants, the illithid and the negoi, had an Amulet of Nondetection. The door to the room also had two indentions in the same strange shape that these amulets were in, and putting the amulets in the indentions disabled the trap. Thus, both of them together were required to get inside, since neither trusted the other. It made perfect logical sense and it was a way for the PCs to think their way past the trap, regardless of rolls.</p><p></p><p>Of course, the trap was Searchable and Disarmable as well, and the PCs were 10th level. It was a difficult trap for them, but it wasn't too far out there. They had multiple ways to get by, and being that it was a door behind an illusionary wall and in a deep part of the dungeon, it was an obvious place for a trap.</p><p></p><p>Unfortunately, when they discovered it, they had killed the illithid but not the negoi. They also failed to discover the trap with Search (they were in a hurry and didn't take 20). I told them that the amulet they had appeared like it would fit in one of the two indentions. They didn't put 2 and 2 together, so they opened it, setting off the trap. The Fighter who opened it made the save, took 10d6 damage, and didn't die. Trap bypassed, but they were not well off after that damage for the rest of the session.</p><p></p><p></p><p>See the difference between how I approached this and the lever?</p><p></p><p>EDIT: As a side note, they set off another trap later that ended up with one guy turned to stone and one with <em>insanity</em>. It was the classic "item on a pedistal" and they didn't even look for traps. That was fair as well, in my book, since most PCs made their saves and they were going to search for traps (the gnome just ran up and grabbed it for some reason).</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3023254, member: 12037"] Here, I'll give an example of a [i]destruction[/i] trap I used recently. The PCs were in a tower controlled by an illithid and a negoi working together. They were brain, slave, and soul traders. They had a treasure vault where they kept the money they made through these lucrative transactions. The door leading to the room was behind an illusionary wall and had a reseting [i]destruction[/i] trap on it. The trap, however, had a way to bypass it. Each of the two inhabitants, the illithid and the negoi, had an Amulet of Nondetection. The door to the room also had two indentions in the same strange shape that these amulets were in, and putting the amulets in the indentions disabled the trap. Thus, both of them together were required to get inside, since neither trusted the other. It made perfect logical sense and it was a way for the PCs to think their way past the trap, regardless of rolls. Of course, the trap was Searchable and Disarmable as well, and the PCs were 10th level. It was a difficult trap for them, but it wasn't too far out there. They had multiple ways to get by, and being that it was a door behind an illusionary wall and in a deep part of the dungeon, it was an obvious place for a trap. Unfortunately, when they discovered it, they had killed the illithid but not the negoi. They also failed to discover the trap with Search (they were in a hurry and didn't take 20). I told them that the amulet they had appeared like it would fit in one of the two indentions. They didn't put 2 and 2 together, so they opened it, setting off the trap. The Fighter who opened it made the save, took 10d6 damage, and didn't die. Trap bypassed, but they were not well off after that damage for the rest of the session. See the difference between how I approached this and the lever? EDIT: As a side note, they set off another trap later that ended up with one guy turned to stone and one with [i]insanity[/i]. It was the classic "item on a pedistal" and they didn't even look for traps. That was fair as well, in my book, since most PCs made their saves and they were going to search for traps (the gnome just ran up and grabbed it for some reason). [/QUOTE]
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