Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 3023415" data-attributes="member: 20239"><p>Listen, I understand the argument that something with such a high save and such a severe consequence is unfun (with which I agree) and unfair (with which I don't agree) I just don't get the idea that it's arbitrary.</p><p></p><p>Yeah, the saving throw doesn't mean much, but as I say above, it's <u>obvious</u> from the setup that the PCs involved suspect there is a trap on the lever, otherwise they wouldn't have the person with the best saves of the group pulling the lever. No one is forcing them to pull the lever. Nothing is preventing them from using a proxy. Nothing is preventing them from using their resources to further examine the lever before acting. Nothing is preventing them from simply walking away and leaving the lever alone altogether.</p><p></p><p>Personally, I would MUCH rather have a trap that's as easily avoidable as this one with some reasonable player choices rather than one where I'm left with little choice as to whether I actually activate it or not and a reasonable save DC. I would much rather my character's welfare rest with my decision-making ability as a player than a random roll of the dice. </p><p></p><p>In my opinion, if you're making the saving throw you've already screwed up. The way to avoid death isn't to have a high save bonus and roll well, the way to avoid death is to <u>not put yourself in the position of making the saving throw in the first place</u>.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3023415, member: 20239"] Listen, I understand the argument that something with such a high save and such a severe consequence is unfun (with which I agree) and unfair (with which I don't agree) I just don't get the idea that it's arbitrary. Yeah, the saving throw doesn't mean much, but as I say above, it's [u]obvious[/u] from the setup that the PCs involved suspect there is a trap on the lever, otherwise they wouldn't have the person with the best saves of the group pulling the lever. No one is forcing them to pull the lever. Nothing is preventing them from using a proxy. Nothing is preventing them from using their resources to further examine the lever before acting. Nothing is preventing them from simply walking away and leaving the lever alone altogether. Personally, I would MUCH rather have a trap that's as easily avoidable as this one with some reasonable player choices rather than one where I'm left with little choice as to whether I actually activate it or not and a reasonable save DC. I would much rather my character's welfare rest with my decision-making ability as a player than a random roll of the dice. In my opinion, if you're making the saving throw you've already screwed up. The way to avoid death isn't to have a high save bonus and roll well, the way to avoid death is to [U]not put yourself in the position of making the saving throw in the first place[/U]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
Top