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Is this fair? -- your personal opinion
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<blockquote data-quote="ThirdWizard" data-source="post: 3023887" data-attributes="member: 12037"><p>Levers exist in the real world. How many are trapped? Obviously levers can have many purposes beyond killing the puller. Who would ever expect the purpose of a lever to be to kill the puller? Last time I used a lever, it opened a secret door to the sewers. Why was it a lever? It was an escape measure, and it was used as such. The door was hidden because it was just a trap door in the floor. So, I for one <em>have</em> used a lever to open a secret door.</p><p></p><p>The concept of approaching a lever as some kind of deadly instrument just isn't realistic, IMO.</p><p></p><p>Perhaps a greater question of "why do dungeons exist" needs to be posited. The purpose of the dungeon, in a campaign context, will tell us its purpose. Who lived here, and why? Who made the trap? Why did they trap the dungeon? Answers to these can help the PCs determine what to expect inside and give meaning behind the lever <em>if</em> such questions are important in the game.</p><p></p><p>If the meaning behind the dungeon is just "so the PCs can adventure" in the game, then the lever makes sense because nothing makes sense anyway, so it fits right in. If the dungeon serves a purpose beyond the PCs' adventure, then the answer to if the 50+k gp trap on the innoculous lever makes sense can begin to be questioned.</p><p></p><p>Lastly, note that the OP directly says he failed the save. He didn't make the save but still take enough damage to die.</p><p></p><p></p><p></p><p>It's an important note, I think that it is impossible for the save DC to be that high under RAW. While that doesn't mean it shouldn't exist, it does mean that the DM should think hard and carefully about making the DC that high before using it. In this case, it seems uncalled for unless the DM was specifically hoping to kill a PC.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3023887, member: 12037"] Levers exist in the real world. How many are trapped? Obviously levers can have many purposes beyond killing the puller. Who would ever expect the purpose of a lever to be to kill the puller? Last time I used a lever, it opened a secret door to the sewers. Why was it a lever? It was an escape measure, and it was used as such. The door was hidden because it was just a trap door in the floor. So, I for one [i]have[/i] used a lever to open a secret door. The concept of approaching a lever as some kind of deadly instrument just isn't realistic, IMO. Perhaps a greater question of "why do dungeons exist" needs to be posited. The purpose of the dungeon, in a campaign context, will tell us its purpose. Who lived here, and why? Who made the trap? Why did they trap the dungeon? Answers to these can help the PCs determine what to expect inside and give meaning behind the lever [i]if[/i] such questions are important in the game. If the meaning behind the dungeon is just "so the PCs can adventure" in the game, then the lever makes sense because nothing makes sense anyway, so it fits right in. If the dungeon serves a purpose beyond the PCs' adventure, then the answer to if the 50+k gp trap on the innoculous lever makes sense can begin to be questioned. Lastly, note that the OP directly says he failed the save. He didn't make the save but still take enough damage to die. It's an important note, I think that it is impossible for the save DC to be that high under RAW. While that doesn't mean it shouldn't exist, it does mean that the DM should think hard and carefully about making the DC that high before using it. In this case, it seems uncalled for unless the DM was specifically hoping to kill a PC. [/QUOTE]
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