Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PapersAndPaychecks" data-source="post: 3024386" data-attributes="member: 28854"><p>I think "roleplaying" and "metagaming" are terms that have been hijacked. I think it's perfectly possible to play a role in character without sacrificing your ability to think tactically, as a player rather than a character. I think that to contrast "roleplaying" with "metagaming" is a false dichotomy.</p><p></p><p>I think "metagaming" is simply a pejorative term used by people who want to avoid a need for tactical thinking in RPGs.</p><p></p><p>I think there's a school of thought which says that roleplaying considerations should override tactical thinking. Since these are usually the people who see playing a role with complete accuracy as the primary focus of the game, these people might be called the "strong roleplayers" and I don't mean that in a derogatory way.</p><p></p><p>Good roleplaying is its own reward. I've played like that, and I've occasionally found it very satisfying to play a character so accurately that the character does something which I think, or know, will lead to his death. The route to victory might be to capture a prisoner, interrogate it, learn about the challenges ahead, and then send it ahead of you to open the doors and trigger the traps, but the paladin won't stomach it and chooses to take the risks himself instead.</p><p></p><p>To me, that's the heart of paladinhood. The question is whether the paladin still gets disintegrated when he pulls the lever.</p><p></p><p>I think there's a subset of the strong roleplayers, which I'll call "the amateur theatrics crowd" (and yes, I DO mean that in a derogatory way), who think that if there's a paladin in the party, the lever shouldn't have the disintegrate trap on it in the first place. They think they should be allowed to play their role exactly how they like and, even if their roleplaying decisions lead their characters to play incautiously or in a suboptimal way, <em>they still shouldn't die</em>.</p><p></p><p>These people see any character death as a failure of the DM, and any situation which requires them to think instead of roll or role as "poor design."</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 3024386, member: 28854"] I think "roleplaying" and "metagaming" are terms that have been hijacked. I think it's perfectly possible to play a role in character without sacrificing your ability to think tactically, as a player rather than a character. I think that to contrast "roleplaying" with "metagaming" is a false dichotomy. I think "metagaming" is simply a pejorative term used by people who want to avoid a need for tactical thinking in RPGs. I think there's a school of thought which says that roleplaying considerations should override tactical thinking. Since these are usually the people who see playing a role with complete accuracy as the primary focus of the game, these people might be called the "strong roleplayers" and I don't mean that in a derogatory way. Good roleplaying is its own reward. I've played like that, and I've occasionally found it very satisfying to play a character so accurately that the character does something which I think, or know, will lead to his death. The route to victory might be to capture a prisoner, interrogate it, learn about the challenges ahead, and then send it ahead of you to open the doors and trigger the traps, but the paladin won't stomach it and chooses to take the risks himself instead. To me, that's the heart of paladinhood. The question is whether the paladin still gets disintegrated when he pulls the lever. I think there's a subset of the strong roleplayers, which I'll call "the amateur theatrics crowd" (and yes, I DO mean that in a derogatory way), who think that if there's a paladin in the party, the lever shouldn't have the disintegrate trap on it in the first place. They think they should be allowed to play their role exactly how they like and, even if their roleplaying decisions lead their characters to play incautiously or in a suboptimal way, [i]they still shouldn't die[/i]. These people see any character death as a failure of the DM, and any situation which requires them to think instead of roll or role as "poor design." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
Top