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Is this fair? -- your personal opinion
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 3024607" data-attributes="member: 28854"><p>It's interesting to me that you equate "allowing a character to die" with "punishing a player". With the system I play, rolling a fresh character takes ~5 minutes, so it's hardly a big punishment -- unless the player's emotional investment is in the character rather than the game.</p><p></p><p>I understand that some people become emotionally attached to particular characters, and want to play them in a particular way. I don't adjust my world setting to take account of this -- my world's a very bleak, Darwinian place where the extremely careful, thoughtful and lucky survive, achieve character objectives and ultimately reach high level, but the careless, thoughtless or unlucky tend to die a lot.</p><p></p><p>Players who like this presumably seek out DMs who support their playstyle, and good luck to them.</p><p></p><p></p><p></p><p>Any character can be killed for making a mistake.</p><p></p><p></p><p></p><p>As I said, it's Darwinian.</p><p></p><p></p><p></p><p>Who's killing him? The DM or the player?</p><p></p><p>The DM doesn't put a gun to his head and say, "Pull this lever."</p><p></p><p></p><p></p><p>It's no different to any other game world really.</p><p></p><p>I think that in almost any game, there are actions that kill your character, regardless of whether or not you're "roleplaying." It might be perfectly in character to bitchslap the Queen of the Steelfist Realms and call her a dirty trollop in front of the whole court, but if you do it, then in almost any game you'd be facing a short stay in the Royal dungeons followed by execution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In fact, I think that any game where you could do that kind of thing without immediate and very unpleasant consequences would be really boring.</p><p></p><p>The question is, where do you draw the line? Where does "roleplaying" become intentional suicide?</p><p></p><p>I accept that where I draw the line might be uncomfortably restrictive for some players. But there are others who enjoy the kind of challenges that I present, and don't see it as "unfair."</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 3024607, member: 28854"] It's interesting to me that you equate "allowing a character to die" with "punishing a player". With the system I play, rolling a fresh character takes ~5 minutes, so it's hardly a big punishment -- unless the player's emotional investment is in the character rather than the game. I understand that some people become emotionally attached to particular characters, and want to play them in a particular way. I don't adjust my world setting to take account of this -- my world's a very bleak, Darwinian place where the extremely careful, thoughtful and lucky survive, achieve character objectives and ultimately reach high level, but the careless, thoughtless or unlucky tend to die a lot. Players who like this presumably seek out DMs who support their playstyle, and good luck to them. Any character can be killed for making a mistake. As I said, it's Darwinian. Who's killing him? The DM or the player? The DM doesn't put a gun to his head and say, "Pull this lever." It's no different to any other game world really. I think that in almost any game, there are actions that kill your character, regardless of whether or not you're "roleplaying." It might be perfectly in character to bitchslap the Queen of the Steelfist Realms and call her a dirty trollop in front of the whole court, but if you do it, then in almost any game you'd be facing a short stay in the Royal dungeons followed by execution. :) In fact, I think that any game where you could do that kind of thing without immediate and very unpleasant consequences would be really boring. The question is, where do you draw the line? Where does "roleplaying" become intentional suicide? I accept that where I draw the line might be uncomfortably restrictive for some players. But there are others who enjoy the kind of challenges that I present, and don't see it as "unfair." [/QUOTE]
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