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Is this fair? -- your personal opinion
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<blockquote data-quote="tzor" data-source="post: 3024704" data-attributes="member: 12826"><p>Yes, absolutely! To quote the bad star trek movie, "how we face death is equally important as how we face life." If I were playing a paladin, my goal would be keeping my paladin true, not keepin my paladin alive. Any valliant death that saved teh life of someone else would be a glorious act for the paladin and fun as well. Alas, as Daffy Duck once commented, "Yes I know, but I can only do this trick once!"</p><p></p><p>Then again I once played a 2E Dwarven Fighter (what be a paladin ... and loose weapon proficiency) who used to practically do a high five when he got killed in major combat, "Yes! Killed again. OK someone better survive this fight to raise our sorry butts."</p><p></p><p>OK back to the topic.</p><p></p><p>One of the problems is that the whole scenario is far too vague. (I'm only really not happy with the high save requirement and that's it.) I think what we have here is the McDonald's Coffee Dilemma. You see a cup. It has liquid. It is really the requirement of McDonald's to write in multiple languages "caution, this liquid is hot"? There is a lever in the middle of the room. There is no information on the lever. Could it be good or bad? Doesn't the cleric have augry? It might actually be a disintergrate lever! Designed not as a trap but on purpose! But more important it could do just about anything which could be equally harmful.</p><p></p><p>If you don't know what something does, and you don't have any real reason to use it, then DON'T USE IT!</p><p></p><p>P.S. did I mention that I thought that the only problem was the exceptionally high DC?</p></blockquote><p></p>
[QUOTE="tzor, post: 3024704, member: 12826"] Yes, absolutely! To quote the bad star trek movie, "how we face death is equally important as how we face life." If I were playing a paladin, my goal would be keeping my paladin true, not keepin my paladin alive. Any valliant death that saved teh life of someone else would be a glorious act for the paladin and fun as well. Alas, as Daffy Duck once commented, "Yes I know, but I can only do this trick once!" Then again I once played a 2E Dwarven Fighter (what be a paladin ... and loose weapon proficiency) who used to practically do a high five when he got killed in major combat, "Yes! Killed again. OK someone better survive this fight to raise our sorry butts." OK back to the topic. One of the problems is that the whole scenario is far too vague. (I'm only really not happy with the high save requirement and that's it.) I think what we have here is the McDonald's Coffee Dilemma. You see a cup. It has liquid. It is really the requirement of McDonald's to write in multiple languages "caution, this liquid is hot"? There is a lever in the middle of the room. There is no information on the lever. Could it be good or bad? Doesn't the cleric have augry? It might actually be a disintergrate lever! Designed not as a trap but on purpose! But more important it could do just about anything which could be equally harmful. If you don't know what something does, and you don't have any real reason to use it, then DON'T USE IT! P.S. did I mention that I thought that the only problem was the exceptionally high DC? [/QUOTE]
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