Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 3024783" data-attributes="member: 20239"><p>It's not metagame thinking if levers in dangerous places like dungeons are often trapped in the PC's world (and in most games I've played in, this is exactly the case, traps abound in dungeons, especially around strange set ups like a lever in the open that potentially opens an otherwise secret door). In my experience, both the players and characters in this situation would have every reason to be cautious about the presence of a trap and should act accordingly. Even if levers are trapped only rarely, cautious PCs will treat all levers as if they could be trapped because doing otherwise just means you're SURE to fall victim to the one that is.</p><p></p><p>The argument that this is metagame thinking is not only incorrect for many player's groups, it's also hypocritical; since the other "side" in this debate is basing their judgement on whether a trap should or shouldn't be present on whether it's "fun" in the context of the game. If the reason the monk's player feels comfortable sending him forward to pull the lever is "the DM won't put a lever with an instant kill trap on it here because it wouldn't be fun, so as the person with the best saves in the party I might take damage or suffer some other inconvenience but I shouldn't die" then he's engaging in BIG TIME metagame thinking. That decision-making process has absolutely nothing to do with what his <u>character</u> is thinking about the situation.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3024783, member: 20239"] It's not metagame thinking if levers in dangerous places like dungeons are often trapped in the PC's world (and in most games I've played in, this is exactly the case, traps abound in dungeons, especially around strange set ups like a lever in the open that potentially opens an otherwise secret door). In my experience, both the players and characters in this situation would have every reason to be cautious about the presence of a trap and should act accordingly. Even if levers are trapped only rarely, cautious PCs will treat all levers as if they could be trapped because doing otherwise just means you're SURE to fall victim to the one that is. The argument that this is metagame thinking is not only incorrect for many player's groups, it's also hypocritical; since the other "side" in this debate is basing their judgement on whether a trap should or shouldn't be present on whether it's "fun" in the context of the game. If the reason the monk's player feels comfortable sending him forward to pull the lever is "the DM won't put a lever with an instant kill trap on it here because it wouldn't be fun, so as the person with the best saves in the party I might take damage or suffer some other inconvenience but I shouldn't die" then he's engaging in BIG TIME metagame thinking. That decision-making process has absolutely nothing to do with what his [U]character[/U] is thinking about the situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
Top