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Is this fair? -- your personal opinion
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<blockquote data-quote="I'm A Banana" data-source="post: 3026530" data-attributes="member: 2067"><p>This is inocorrect.</p><p></p><p>At least for me, my assertion that the PCs did the "right thing" is based largely on the concept of a lever. That levers exist so that they may be used. Now, knowing that the use may be trapped, they took reasonable and steady precautions for handling the trap that would have been known to the characters (this guy can find even magical traps! and I've seen Bruce Lee over here dodge right around fireballs and resist charms and laugh off poison! Even if our keen-eyed trapfinder misses something, this guy can probably take what it would dish out!). </p><p></p><p>IMHO, that's exactly the right thing for the situation unless, assuming no metagame thinking, your characters are simply naturally paranoid of levers found in dungeons. Which works in some campaigns, but is, I believe, hardly heroic, interesting, or fun.</p><p></p><p>The metagame enters the picture when analyzing the fairness of the situation. In-character, I simply did the right things, took reasonable precautions, and was destroyed. As a player, I know I had my character do the right things, had the party take reasonable precaustions, and was destroyed in a situation where, at best, there was only a 5% chance of survival. Which then raises the problems of verisimilitude, purpose, history, atmosphere, and expectations. Given the rules of the game (the criteria by which one determines fairness in a game), this seems unfair.</p><p></p><p>(oh, and to answer the ongoing Q, I think traps definately have their place in D&D and should be used, but that this particular trap was an unfair one)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3026530, member: 2067"] This is inocorrect. At least for me, my assertion that the PCs did the "right thing" is based largely on the concept of a lever. That levers exist so that they may be used. Now, knowing that the use may be trapped, they took reasonable and steady precautions for handling the trap that would have been known to the characters (this guy can find even magical traps! and I've seen Bruce Lee over here dodge right around fireballs and resist charms and laugh off poison! Even if our keen-eyed trapfinder misses something, this guy can probably take what it would dish out!). IMHO, that's exactly the right thing for the situation unless, assuming no metagame thinking, your characters are simply naturally paranoid of levers found in dungeons. Which works in some campaigns, but is, I believe, hardly heroic, interesting, or fun. The metagame enters the picture when analyzing the fairness of the situation. In-character, I simply did the right things, took reasonable precautions, and was destroyed. As a player, I know I had my character do the right things, had the party take reasonable precaustions, and was destroyed in a situation where, at best, there was only a 5% chance of survival. Which then raises the problems of verisimilitude, purpose, history, atmosphere, and expectations. Given the rules of the game (the criteria by which one determines fairness in a game), this seems unfair. (oh, and to answer the ongoing Q, I think traps definately have their place in D&D and should be used, but that this particular trap was an unfair one) [/QUOTE]
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