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Is this fair? -- your personal opinion
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<blockquote data-quote="T. Foster" data-source="post: 3027157" data-attributes="member: 16574"><p>As I said before, the thing that makes this trap so difficult is the fact that the players won't know that they've already triggered it until it's too late (i.e. the monk dies). That, to me, is at least borderline unfair (though since I assume such a trap would only be used against experienced players with high-level characters, I also assume that such characters would also likely have means of restoring the dead monk to life, so it's not a permanent loss, just a temporary setback and annoyance -- the trap is much more unfair if the monk's death is likely to be permanent). As a player in this game I'd be minorly annoyed by this (even more annoyed if I was the monk's player and got whacked by the pure bad luck of being in the first rank) but I still wouldn't walk out -- I'd stick around and root the other players on (and give advice, if the GM would let me) because my fate is now in their hands -- if they're able to escape the trap they can likely resurrect my dead character; if not, well then we're all screwed. </p><p></p><p>As a DM, I'd probably nerf the trap a bit by giving the players some hint as they entered the room that a trap had been sprung -- they feel a pressure plate descend, or feel a "tingle of magical energy" as the cross the threshhold, or some other hint that they should be on high alert, thus making it more likely they'll notice the trap on the exit before someone tries to pass through it. Another twist I might do is to make only the entrance doorway trapped and not the secret door (though the players still wouldn't know how to open it). This would add another set of choices for the players -- it might be easier to exit through that door than the trapped entrance (by use of a <em>knock</em> spell, or maybe even a crowbar), but then they wouldn't know what they'd be facing and still wouldn't have a certain escape route (as a player I wouldn't likely go this route, but I imagine some players would).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3027157, member: 16574"] As I said before, the thing that makes this trap so difficult is the fact that the players won't know that they've already triggered it until it's too late (i.e. the monk dies). That, to me, is at least borderline unfair (though since I assume such a trap would only be used against experienced players with high-level characters, I also assume that such characters would also likely have means of restoring the dead monk to life, so it's not a permanent loss, just a temporary setback and annoyance -- the trap is much more unfair if the monk's death is likely to be permanent). As a player in this game I'd be minorly annoyed by this (even more annoyed if I was the monk's player and got whacked by the pure bad luck of being in the first rank) but I still wouldn't walk out -- I'd stick around and root the other players on (and give advice, if the GM would let me) because my fate is now in their hands -- if they're able to escape the trap they can likely resurrect my dead character; if not, well then we're all screwed. As a DM, I'd probably nerf the trap a bit by giving the players some hint as they entered the room that a trap had been sprung -- they feel a pressure plate descend, or feel a "tingle of magical energy" as the cross the threshhold, or some other hint that they should be on high alert, thus making it more likely they'll notice the trap on the exit before someone tries to pass through it. Another twist I might do is to make only the entrance doorway trapped and not the secret door (though the players still wouldn't know how to open it). This would add another set of choices for the players -- it might be easier to exit through that door than the trapped entrance (by use of a [i]knock[/i] spell, or maybe even a crowbar), but then they wouldn't know what they'd be facing and still wouldn't have a certain escape route (as a player I wouldn't likely go this route, but I imagine some players would). [/QUOTE]
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