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Is this fair? -- your personal opinion
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<blockquote data-quote="Ourph" data-source="post: 3027294" data-attributes="member: 20239"><p>I don't either, but using that as an excuse to have the Monk be your official trapspringer is definitely metagaming. How do you think your backflipping friend would feel about being elected "most likely to survive the trap" if you were all stuck in the dungeon? Would he willingly pull all potentially trapped levers? Or would he be upset that you weren't all sharing the risk of pulling potentially trapped levers equally? After the first time a scything blade nearly missed decapitating him, would he be reassured that he could survive the next trap or would he start looking for ways to avoid being in that same dangerous position again? The attitude that "I'll only lose some HPs" or "I can probably survive if I get poisoned" (which is exactly the type of thinking motivating the Monk's player's decisions when he pulls the lever) is obviously metagame thinking, because it's ignoring the character's perspective (even if I save I'll probably get hurt real bad and there's always a chance that I'll die) and totally looking at it from the player's perspective (there's only a very small chance that I'll suffer any consequence that will interfere with my play of this character for more than a brief portion of this play session).</p><p></p><p></p><p></p><p>How is pulling a potentially trapped lever heroic? It seems to me that you're equating "heroic" with "impatient". I just don't get that.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3027294, member: 20239"] I don't either, but using that as an excuse to have the Monk be your official trapspringer is definitely metagaming. How do you think your backflipping friend would feel about being elected "most likely to survive the trap" if you were all stuck in the dungeon? Would he willingly pull all potentially trapped levers? Or would he be upset that you weren't all sharing the risk of pulling potentially trapped levers equally? After the first time a scything blade nearly missed decapitating him, would he be reassured that he could survive the next trap or would he start looking for ways to avoid being in that same dangerous position again? The attitude that "I'll only lose some HPs" or "I can probably survive if I get poisoned" (which is exactly the type of thinking motivating the Monk's player's decisions when he pulls the lever) is obviously metagame thinking, because it's ignoring the character's perspective (even if I save I'll probably get hurt real bad and there's always a chance that I'll die) and totally looking at it from the player's perspective (there's only a very small chance that I'll suffer any consequence that will interfere with my play of this character for more than a brief portion of this play session). How is pulling a potentially trapped lever heroic? It seems to me that you're equating "heroic" with "impatient". I just don't get that. [/QUOTE]
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