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Is this fair? -- your personal opinion
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<blockquote data-quote="Ourph" data-source="post: 3031087" data-attributes="member: 20239"><p>I can't agree with that. There have been plenty of justifications put forward for being paranoid about the setup that are completely in character. Those justifications don't eliminate the fact that to a certain degree both the "fair" and "unfair" perspectives are colored by the knowledge that the player is controlling a character in a game and the player has certain expectations and prejudices about how the game world works, but I don't believe it's true that there is NO in character justification for reacting to the setup with suspicion. If the game world is a Darwinian one (as Papers&Paychecks described earlier) and your character is a part of that world, he has probably heard numerous tales of devilish traps in dangerous places which kill the unwary and rash. If that's the type of milieu your character finds himself in, it's natural to be suspicious in this situation.</p><p></p><p></p><p></p><p>I believe there's ample justification for having an in character POV that indicates the dungeon is a place separate from the real world where all perceptions of normality and logic are altered. This is, after all, a fantasy world we're talking about. When Alice enters Wonderland she quickly comes to understand that applying standards of normalcy developed in a non-fantastic world to her experiences in Wonderland is inadvisable and learns to question her assumptions and mold her thinking to the altered reality in which she finds herself. In my games, entering the dungeon requires the same shift in thinking. It is an otherworld where the logic of "normal D&D-land" doesn't apply. The players have ample in character justification for their change in assumptions and perceptions as a result.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3031087, member: 20239"] I can't agree with that. There have been plenty of justifications put forward for being paranoid about the setup that are completely in character. Those justifications don't eliminate the fact that to a certain degree both the "fair" and "unfair" perspectives are colored by the knowledge that the player is controlling a character in a game and the player has certain expectations and prejudices about how the game world works, but I don't believe it's true that there is NO in character justification for reacting to the setup with suspicion. If the game world is a Darwinian one (as Papers&Paychecks described earlier) and your character is a part of that world, he has probably heard numerous tales of devilish traps in dangerous places which kill the unwary and rash. If that's the type of milieu your character finds himself in, it's natural to be suspicious in this situation. I believe there's ample justification for having an in character POV that indicates the dungeon is a place separate from the real world where all perceptions of normality and logic are altered. This is, after all, a fantasy world we're talking about. When Alice enters Wonderland she quickly comes to understand that applying standards of normalcy developed in a non-fantastic world to her experiences in Wonderland is inadvisable and learns to question her assumptions and mold her thinking to the altered reality in which she finds herself. In my games, entering the dungeon requires the same shift in thinking. It is an otherworld where the logic of "normal D&D-land" doesn't apply. The players have ample in character justification for their change in assumptions and perceptions as a result. [/QUOTE]
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