Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3034471" data-attributes="member: 18280"><p>Although PapersAndPaychecks may have said "What it leads to, inevitably, is the expectation that all obstables can be overcome by rolling d20's." I imagine that it's pretty reasonable to assume that he meant that it leads to the expectation that all obstacles can be overcome <strong><em>by the PCs</em></strong> by rolling d20s. His statement that "I think that's detrimental to the fun of the game" seems to be far more principle than details, to me. YMMV.</p><p></p><p></p><p></p><p>You are incorrect in your base assumption, sir. Rule 0 does, indeed, allow the DM to produce a trap that cannot be detected by a rogue with a sufficient Search modifier. Moreover, so would creative use of magic. </p><p></p><p>However, the simple expedient of setting the DC beyond the PC rogue's ability to detect it via Search accomplishes the same thing for all practical purposes. That Harry the Hypothetical Wonder Rogue can detect the trap is immaterial. If the rogue has a maximum bonus of, say, +8 to his check, then a Search DC 29 trap is undetectable by that rogue at that time. The DM presumably knows what the rogue's bonuses are, and thus can make any trap undetectable that she desires.</p><p></p><p>Which leads again into my earlier post. Neither the players nor their characters should automatically assume that a trap does not exist simply because they can't detect it.</p><p></p><p></p><p></p><p>If the trap were simply a square on the floor somewhere, then there would be no in-character warning. It is not. It is a big honking lever. You don't have to Search for the trap mechanism -- there it is! You have to activate it yourself to make it work. Searching for a trap using mundane means reveals nothing, <em>but does that actually mean it's safe to pull the lever?</em></p><p></p><p>To me, the fact that it's a big lever that you have to pull removes completely "no in-character warning" and ameliorates almost completely the high Search DC. After those problems are removed, if you still need to worry about the save DC you're more than a bit naive. See previous post.</p><p></p><p>Me, I don't generally use these types of traps, but I have fallen victim to them from time to time. Does that make them unfair? Not at all.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3034471, member: 18280"] Although PapersAndPaychecks may have said "What it leads to, inevitably, is the expectation that all obstables can be overcome by rolling d20's." I imagine that it's pretty reasonable to assume that he meant that it leads to the expectation that all obstacles can be overcome [b][i]by the PCs[/i][/b] by rolling d20s. His statement that "I think that's detrimental to the fun of the game" seems to be far more principle than details, to me. YMMV. You are incorrect in your base assumption, sir. Rule 0 does, indeed, allow the DM to produce a trap that cannot be detected by a rogue with a sufficient Search modifier. Moreover, so would creative use of magic. However, the simple expedient of setting the DC beyond the PC rogue's ability to detect it via Search accomplishes the same thing for all practical purposes. That Harry the Hypothetical Wonder Rogue can detect the trap is immaterial. If the rogue has a maximum bonus of, say, +8 to his check, then a Search DC 29 trap is undetectable by that rogue at that time. The DM presumably knows what the rogue's bonuses are, and thus can make any trap undetectable that she desires. Which leads again into my earlier post. Neither the players nor their characters should automatically assume that a trap does not exist simply because they can't detect it. If the trap were simply a square on the floor somewhere, then there would be no in-character warning. It is not. It is a big honking lever. You don't have to Search for the trap mechanism -- there it is! You have to activate it yourself to make it work. Searching for a trap using mundane means reveals nothing, [i]but does that actually mean it's safe to pull the lever?[/i] To me, the fact that it's a big lever that you have to pull removes completely "no in-character warning" and ameliorates almost completely the high Search DC. After those problems are removed, if you still need to worry about the save DC you're more than a bit naive. See previous post. Me, I don't generally use these types of traps, but I have fallen victim to them from time to time. Does that make them unfair? Not at all. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
Top