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Is this fair? -- your personal opinion
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<blockquote data-quote="ThirdWizard" data-source="post: 3034737" data-attributes="member: 12037"><p>At the risk of sounding cliched:</p><p></p><p>PLAYER: I take a swing at the ogre with my great axe!</p><p>DM: How do you go about it, exactly?</p><p>PLAYER: Erm... what?</p><p></p><p>I think most players would come back with answer: "Why can't I make a search check?" personally.</p><p></p><p>EDIT: There is a middle ground. Here's my post from before.</p><p></p><p>The PCs were in a tower controlled by an illithid and a negoi working together. They were brain, slave, and soul traders. They had a treasure vault where they kept the money they made through these lucrative transactions. The door leading to the room was behind an illusionary wall and had a reseting <em>destruction</em> trap on it.</p><p></p><p>The trap, however, had a way to bypass it. Each of the two inhabitants, the illithid and the negoi, had an Amulet of Nondetection. The door to the room also had two indentions in the same strange shape that these amulets were in, and putting the amulets in the indentions disabled the trap. Thus, both of them together were required to get inside, since neither trusted the other. It made perfect logical sense and it was a way for the PCs to think their way past the trap, regardless of rolls.</p><p></p><p>Of course, the trap was Searchable and Disarmable as well, and the PCs were 10th level. It was a difficult trap for them, but it wasn't too far out there. They had multiple ways to get by, and being that it was a door behind an illusionary wall and in a deep part of the dungeon, they had reason to be suspicious beyond it just being a door.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3034737, member: 12037"] At the risk of sounding cliched: PLAYER: I take a swing at the ogre with my great axe! DM: How do you go about it, exactly? PLAYER: Erm... what? I think most players would come back with answer: "Why can't I make a search check?" personally. EDIT: There is a middle ground. Here's my post from before. The PCs were in a tower controlled by an illithid and a negoi working together. They were brain, slave, and soul traders. They had a treasure vault where they kept the money they made through these lucrative transactions. The door leading to the room was behind an illusionary wall and had a reseting [i]destruction[/i] trap on it. The trap, however, had a way to bypass it. Each of the two inhabitants, the illithid and the negoi, had an Amulet of Nondetection. The door to the room also had two indentions in the same strange shape that these amulets were in, and putting the amulets in the indentions disabled the trap. Thus, both of them together were required to get inside, since neither trusted the other. It made perfect logical sense and it was a way for the PCs to think their way past the trap, regardless of rolls. Of course, the trap was Searchable and Disarmable as well, and the PCs were 10th level. It was a difficult trap for them, but it wasn't too far out there. They had multiple ways to get by, and being that it was a door behind an illusionary wall and in a deep part of the dungeon, they had reason to be suspicious beyond it just being a door. [/QUOTE]
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