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Is this fair? -- your personal opinion
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<blockquote data-quote="Raven Crowking" data-source="post: 3036003" data-attributes="member: 18280"><p>I don't buy that there is barely any chance of success. I think that there is sufficient information to allow the players to bypass the trap despite the failure of the Search check. It requires only minimal thinking about the situation, IMHO. YMMV. Certainly, in some 27 years of gaming, I have never had a group which would have fallen for this trap without at least having tried to gain more information via spells first. OTOH, <em><strong>I</strong></em> have fallen for abyssmally obvious traps. Of course, I don't claim to be half as clever as half the players I have run games for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>What requirement exists to pull the lever? The question clearly states that you have the thing you went into the dungeon for. </p><p></p><p>Again, if the trap was just a 10-foot square, zap!, then I would agree with you. However, in this case, the players are given ample means to determine that pulling the lever without getting more information first is a bad idea. Moreover, the game offers ample methods at low levels to gain the required information.</p><p></p><p>And, again, imagine that the poll had read: "You find yourself in the back corner of the dungeon. There is a big, obvious lever and your Searching reveals a secret door. You cannot find a way to open the secret door. Your rogue Searches the lever for traps, and finds none. You have what you came into the dungeon for. Do you pull the lever?" Options given are Yes, No, and Maybe (explain below). How many people do you think would say "Yes"?</p><p></p><p></p><p></p><p>To some degree, the player's knowledge of a situation and a player's knowledge of a situation converge. This is an absolute necessity, and it would certainly be fair here. The character knows that he found no traps; the character does not know that there are no traps. Both player and character have more than adequate reason to be suspicious.</p><p></p><p>This is very different than, say, acting on (A) that Bob killed your last character or (B) knowledge of modern chemistry.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3036003, member: 18280"] I don't buy that there is barely any chance of success. I think that there is sufficient information to allow the players to bypass the trap despite the failure of the Search check. It requires only minimal thinking about the situation, IMHO. YMMV. Certainly, in some 27 years of gaming, I have never had a group which would have fallen for this trap without at least having tried to gain more information via spells first. OTOH, [i][b]I[/b][/i] have fallen for abyssmally obvious traps. Of course, I don't claim to be half as clever as half the players I have run games for. :) What requirement exists to pull the lever? The question clearly states that you have the thing you went into the dungeon for. Again, if the trap was just a 10-foot square, zap!, then I would agree with you. However, in this case, the players are given ample means to determine that pulling the lever without getting more information first is a bad idea. Moreover, the game offers ample methods at low levels to gain the required information. And, again, imagine that the poll had read: "You find yourself in the back corner of the dungeon. There is a big, obvious lever and your Searching reveals a secret door. You cannot find a way to open the secret door. Your rogue Searches the lever for traps, and finds none. You have what you came into the dungeon for. Do you pull the lever?" Options given are Yes, No, and Maybe (explain below). How many people do you think would say "Yes"? To some degree, the player's knowledge of a situation and a player's knowledge of a situation converge. This is an absolute necessity, and it would certainly be fair here. The character knows that he found no traps; the character does not know that there are no traps. Both player and character have more than adequate reason to be suspicious. This is very different than, say, acting on (A) that Bob killed your last character or (B) knowledge of modern chemistry. RC [/QUOTE]
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