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Is this fair? -- your personal opinion
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<blockquote data-quote="I'm A Banana" data-source="post: 3037151" data-attributes="member: 2067"><p>This is key. There is nothing about the lever to suggest "trap." The lever doesn't even have to be conencted to something in the same room, or to something in the same dungeon. Likewise, the secret door may not be a secret from a different side, or maybe is not really there (what better way to get the rubes to pull the lever than an illusory door?).</p><p></p><p>There's a million and one different possible reasons for a lever to be in a room with a secret door. Only a small percentage of the suspicious and paranoid would say "obvious trap."</p><p></p><p>It's NOT an obvious trap. If it was, this wouldn't be unfair.</p><p></p><p>But this thread doesn't seem to be about fairness anymore, but about what is "obvious," which is going to vary greatly from campaign to campaign and from player to player. </p><p></p><p>And just because others don't see it as obvious is absolutely no excuse to insult their intelligence or imply somehow that they don't have common sense. It's unwarranted, condescending, and insulting to somehow suggest that desiring a different experience or having a different expectation in any way makes the players or the DMs in such games inferior to your clever challenging games of wit and wiles.</p><p></p><p>And I have seen far, far too much of that in the last few pages to make it wise for me to continue posting in this thread [though perhaps it warrants a new thread].</p><p></p><p>But to answer the OP's next, related question:</p><p></p><p></p><p></p><p>Not nearly as much. An ominous black cloud in a necromancer's home is MUCH more suspicious than a lever in a room, and the fact that you "knew" (somehow) that it was trapped indicates that you were well aware of what you were doing rather than unwitting.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3037151, member: 2067"] This is key. There is nothing about the lever to suggest "trap." The lever doesn't even have to be conencted to something in the same room, or to something in the same dungeon. Likewise, the secret door may not be a secret from a different side, or maybe is not really there (what better way to get the rubes to pull the lever than an illusory door?). There's a million and one different possible reasons for a lever to be in a room with a secret door. Only a small percentage of the suspicious and paranoid would say "obvious trap." It's NOT an obvious trap. If it was, this wouldn't be unfair. But this thread doesn't seem to be about fairness anymore, but about what is "obvious," which is going to vary greatly from campaign to campaign and from player to player. And just because others don't see it as obvious is absolutely no excuse to insult their intelligence or imply somehow that they don't have common sense. It's unwarranted, condescending, and insulting to somehow suggest that desiring a different experience or having a different expectation in any way makes the players or the DMs in such games inferior to your clever challenging games of wit and wiles. And I have seen far, far too much of that in the last few pages to make it wise for me to continue posting in this thread [though perhaps it warrants a new thread]. But to answer the OP's next, related question: Not nearly as much. An ominous black cloud in a necromancer's home is MUCH more suspicious than a lever in a room, and the fact that you "knew" (somehow) that it was trapped indicates that you were well aware of what you were doing rather than unwitting. [/QUOTE]
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