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Is this fair? -- your personal opinion
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<blockquote data-quote="Slife" data-source="post: 3037213" data-attributes="member: 16347"><p>In the type of game that has randomly trapped levers that can kill virtually anything, I'd expect about every <a href="http://www.d20srd.org/srd/monsters/golem.htm" target="_blank">statue</a> I encountered to do something. As would I expect every <a href="http://www.d20srd.org/srd/monsters/animatedObject.htm" target="_blank">tablecloth, table</a>, and dias to do something. </p><p></p><p>If the BBEG has so much cash to burn, surely he could afford some permanent Animate Objects spells. It's a mere 3,000 xp and 2200 gp to get 20 small objects. Spend a bit more to put on some symbols of death and you're good to go. The symbols don't even need to be permanent - and as a plus they're autotriggered when the constructs are destroyed. No worries about friendly fire, and it costs less than a third of a single lever.</p><p></p><p></p><p>Couldn't the lever, you know, be a lightswitch, or something? If a lever is supposed to "do something", why is the conclusion immediately that it does something negative to the person who pulled it? How many are there IRL, including battlefields and maximum security areas? If you can give me three verifiable real examples I'll withdraw my complaints.</p><p></p><p>I wouldn't be suprised if the PCs stole the lever and used it as a weapon of their own later. Or just sold it for cash to pay for the monk's ressurection. A trap like that is worth a lot more than a rez spell.</p></blockquote><p></p>
[QUOTE="Slife, post: 3037213, member: 16347"] In the type of game that has randomly trapped levers that can kill virtually anything, I'd expect about every [URL=http://www.d20srd.org/srd/monsters/golem.htm]statue[/URL] I encountered to do something. As would I expect every [URL=http://www.d20srd.org/srd/monsters/animatedObject.htm]tablecloth, table[/URL], and dias to do something. If the BBEG has so much cash to burn, surely he could afford some permanent Animate Objects spells. It's a mere 3,000 xp and 2200 gp to get 20 small objects. Spend a bit more to put on some symbols of death and you're good to go. The symbols don't even need to be permanent - and as a plus they're autotriggered when the constructs are destroyed. No worries about friendly fire, and it costs less than a third of a single lever. Couldn't the lever, you know, be a lightswitch, or something? If a lever is supposed to "do something", why is the conclusion immediately that it does something negative to the person who pulled it? How many are there IRL, including battlefields and maximum security areas? If you can give me three verifiable real examples I'll withdraw my complaints. I wouldn't be suprised if the PCs stole the lever and used it as a weapon of their own later. Or just sold it for cash to pay for the monk's ressurection. A trap like that is worth a lot more than a rez spell. [/QUOTE]
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