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Is this fair? -- your personal opinion
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<blockquote data-quote="Someone" data-source="post: 3038164" data-attributes="member: 5656"><p>The difference in point of view, I think, relies in considering the setiign room-lever-door in itself, as opposed to considring the dungeon (or heck, the world) as whole.</p><p></p><p>The adventurers got the McGuffing. They killed the BBEG, solved the puzzles, rescued the villagers, and got the treasure. And did it all without even seeing the lever, so we can reasonably conclude that said room and lever was located in a part of the dungeon that is not vital, nor frequently traversed, and by the look of it, just a backward room. Even the secret door, judging by the OP wasn´t particulary difficult to discover (at least compared with the DC to find the trap!).</p><p></p><p>What, I wonder is the reason to put a deadly and difficult to discover trap in that location? I mean, it was one of the BBEG´s best assets. The adventuring party has kicked asses and taken names along all the dungeon and stolen the McGuffin. Probably, the reason to live or build that dungeon (Imagine living in a cold, dark, damp and humid place) is for defense. The BBEG´s purpose was to aviod intrusion, and in that case, eliminate the intruders in the most efficient, cruel and painful way possible. However, while in the rest of the dungeon´s vital areas there are only "level appropiate" challenges (we know that because the adventurers are not dead), he maybe found that there was an excess of several hundred thousand gold coins in the coffers, so why the heck, we´ll just live once, let´s build a complex, rogue-proof, state-of-the-art trap tied with that lever.</p><p></p><p>Those adventurers will see! When they kill me, and by any chance they stumble into the room, I´ll laugh from the infernal plane where I shall be seeing how they are disintegrated.</p><p></p><p>The difference between the lever and the mousetrap is that you don´t put the mousetrap on the roof and put a large, nontrapped cheese in the kitchen. The reason the trap lever is unfair is because it exist to punish players who pull levers.</p></blockquote><p></p>
[QUOTE="Someone, post: 3038164, member: 5656"] The difference in point of view, I think, relies in considering the setiign room-lever-door in itself, as opposed to considring the dungeon (or heck, the world) as whole. The adventurers got the McGuffing. They killed the BBEG, solved the puzzles, rescued the villagers, and got the treasure. And did it all without even seeing the lever, so we can reasonably conclude that said room and lever was located in a part of the dungeon that is not vital, nor frequently traversed, and by the look of it, just a backward room. Even the secret door, judging by the OP wasn´t particulary difficult to discover (at least compared with the DC to find the trap!). What, I wonder is the reason to put a deadly and difficult to discover trap in that location? I mean, it was one of the BBEG´s best assets. The adventuring party has kicked asses and taken names along all the dungeon and stolen the McGuffin. Probably, the reason to live or build that dungeon (Imagine living in a cold, dark, damp and humid place) is for defense. The BBEG´s purpose was to aviod intrusion, and in that case, eliminate the intruders in the most efficient, cruel and painful way possible. However, while in the rest of the dungeon´s vital areas there are only "level appropiate" challenges (we know that because the adventurers are not dead), he maybe found that there was an excess of several hundred thousand gold coins in the coffers, so why the heck, we´ll just live once, let´s build a complex, rogue-proof, state-of-the-art trap tied with that lever. Those adventurers will see! When they kill me, and by any chance they stumble into the room, I´ll laugh from the infernal plane where I shall be seeing how they are disintegrated. The difference between the lever and the mousetrap is that you don´t put the mousetrap on the roof and put a large, nontrapped cheese in the kitchen. The reason the trap lever is unfair is because it exist to punish players who pull levers. [/QUOTE]
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