Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3038802" data-attributes="member: 3424"><p>It's not exactly a case of misleading the players. Rather, the point I was trying to make is: if the DM suddenly demands different things of his players, and imposes significant consequences for failing to live up to the new expectations, the situation starts to look unfair.</p><p></p><p>A comparable scenario might be camping out for the night in the wilderness. The party is used to taking basic precautions such as having a sentry and sleeping in light armor. The DM usually calls for Spot and Listen checks for the sentry. Sometimes, the sentry succeeds on the checks and manages to alert the party before the threat arrives. Sometimes, the sentry fails the checks and the party gets surprised by a monster. Sometimes, the party finds itself outmatched and has to run.</p><p></p><p>Given this set-up, a situation comparable to the OP's trap might be: the DM calls for Spot and Listen checks from the sentry, and despite the fact that the sentry is a ranger with decent Wisdom, maxed out Spot and Listen, and made good rolls (19 each), he fails to notice the threat. The monster surprises the sentry, rolls a 2 on its attack roll and manages to hit him anyway. The DM rolls damage and declares that the sentry is dead.</p><p></p><p>An observer who is used to a different style of play would state that the encounter is "fair" because the party's wizard did not cast <em>alarm</em>, the party did not search for a cave with a single entrance that could be trapped (perhaps with a rope) or camouflaged, did not search for signs or ask about rumors of dangerous creatures in the area before making camp, and probably list many other simple precautions that the party did not take that might have prevented this outcome.</p><p></p><p>None of this takes into account the fact that the DM previously had not required his players to take such extensive precautions before camping for the night, and has now decided to make them necessary to prevent the likely death of a character. It's the gaming equivalent of smuggling a gun into a school, shooting a student and saying it is fair because it could have been prevented if the school decided to search your bag before allowing you in.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3038802, member: 3424"] It's not exactly a case of misleading the players. Rather, the point I was trying to make is: if the DM suddenly demands different things of his players, and imposes significant consequences for failing to live up to the new expectations, the situation starts to look unfair. A comparable scenario might be camping out for the night in the wilderness. The party is used to taking basic precautions such as having a sentry and sleeping in light armor. The DM usually calls for Spot and Listen checks for the sentry. Sometimes, the sentry succeeds on the checks and manages to alert the party before the threat arrives. Sometimes, the sentry fails the checks and the party gets surprised by a monster. Sometimes, the party finds itself outmatched and has to run. Given this set-up, a situation comparable to the OP's trap might be: the DM calls for Spot and Listen checks from the sentry, and despite the fact that the sentry is a ranger with decent Wisdom, maxed out Spot and Listen, and made good rolls (19 each), he fails to notice the threat. The monster surprises the sentry, rolls a 2 on its attack roll and manages to hit him anyway. The DM rolls damage and declares that the sentry is dead. An observer who is used to a different style of play would state that the encounter is "fair" because the party's wizard did not cast [I]alarm[/I], the party did not search for a cave with a single entrance that could be trapped (perhaps with a rope) or camouflaged, did not search for signs or ask about rumors of dangerous creatures in the area before making camp, and probably list many other simple precautions that the party did not take that might have prevented this outcome. None of this takes into account the fact that the DM previously had not required his players to take such extensive precautions before camping for the night, and has now decided to make them necessary to prevent the likely death of a character. It's the gaming equivalent of smuggling a gun into a school, shooting a student and saying it is fair because it could have been prevented if the school decided to search your bag before allowing you in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this fair? -- your personal opinion
Top