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Is this fair? -- your personal opinion
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<blockquote data-quote="Slife" data-source="post: 3038815" data-attributes="member: 16347"><p>Case 1</p><p>Land mines are way too small to fit into toys. I'd be more worried about things that I know could be dangerous (like a mound of recently tilled soil, or that patch of leaves that's been strewn all the way across the road in an otherwise unwooded area.) That stated, while a toy may be unusual on a battlefield (depending on where the battle is taking place, of course. Urban combat, anyone?), a lever is certainly not too unusual in dungeons. </p><p></p><p>Case 2</p><p>If I'm invading the base? Probably leave it alone - but only because it's only possible to use as a communications device. Even then I might smash it just on the off chance someone coming behind me might use it. If it were a computer I'd use it, and if it were a big ol' switch or lever I'd use it. </p><p></p><p>Case 3</p><p>Well, if I'm supposed to be invading the prison and killing the guards, I'll go for it. The more chaos the better!</p><p>But seriously, how many switches that could release prisoners wouldn't have... I don't know, a key, or a pass code, or a fingerprint scanner, or a retinal identification...</p><p></p><p>====================</p><p></p><p>Propositions</p><p>1) There exists a room in a side branch of a dungeon with a secret door in it</p><p>2) Whomever designed the dungeon had a finite amount of resources</p><p>3) The designer of a dungeon would try to deploy these resources in the most effective way possible</p><p>4) There is a lever in the room with the secret door in it</p><p>5) Making a trap undetectable costs a lot of cash</p><p>6) Making a trap deadly costs a lot of cash</p><p>7) Stupid people don't tend to have a lot of disposeable income, or the abilites to design dungeons. Other people will kill them and take their stuff if they're dumb, and skill points are based on int. Therefore, we may conclude that the trap/dungeon designer is of at least above average intelligence. </p><p></p><p>If you're smart, which of these choices will you pick for your expensive, magical, undetectable, deadly, alignment targetable trap? Remember, you want to get the most out of your investment. You could buy a small country for the amount you paid</p><p>a) A freaking lever in the middle of a room</p><p>b) An otherwise normal floor tile</p><p>c) The door to get into your dungeon in the first place</p><p>d) The secret door itself</p><p>e) The floor around whatever you're protecting (IE, the Macguffin)</p><p></p><p>Since it has been established by the law of the jungle (and skill point mechanics) that the designer can't be stupid, the lever is not trapped with a deadly, undetectable trap. </p><p>====================</p><p>Here's another question. Would you consider having three half-red-dragon celestial paragon hydras in the same 10x10 room fair if they attacked as soon as the door was opened?</p></blockquote><p></p>
[QUOTE="Slife, post: 3038815, member: 16347"] Case 1 Land mines are way too small to fit into toys. I'd be more worried about things that I know could be dangerous (like a mound of recently tilled soil, or that patch of leaves that's been strewn all the way across the road in an otherwise unwooded area.) That stated, while a toy may be unusual on a battlefield (depending on where the battle is taking place, of course. Urban combat, anyone?), a lever is certainly not too unusual in dungeons. Case 2 If I'm invading the base? Probably leave it alone - but only because it's only possible to use as a communications device. Even then I might smash it just on the off chance someone coming behind me might use it. If it were a computer I'd use it, and if it were a big ol' switch or lever I'd use it. Case 3 Well, if I'm supposed to be invading the prison and killing the guards, I'll go for it. The more chaos the better! But seriously, how many switches that could release prisoners wouldn't have... I don't know, a key, or a pass code, or a fingerprint scanner, or a retinal identification... ==================== Propositions 1) There exists a room in a side branch of a dungeon with a secret door in it 2) Whomever designed the dungeon had a finite amount of resources 3) The designer of a dungeon would try to deploy these resources in the most effective way possible 4) There is a lever in the room with the secret door in it 5) Making a trap undetectable costs a lot of cash 6) Making a trap deadly costs a lot of cash 7) Stupid people don't tend to have a lot of disposeable income, or the abilites to design dungeons. Other people will kill them and take their stuff if they're dumb, and skill points are based on int. Therefore, we may conclude that the trap/dungeon designer is of at least above average intelligence. If you're smart, which of these choices will you pick for your expensive, magical, undetectable, deadly, alignment targetable trap? Remember, you want to get the most out of your investment. You could buy a small country for the amount you paid a) A freaking lever in the middle of a room b) An otherwise normal floor tile c) The door to get into your dungeon in the first place d) The secret door itself e) The floor around whatever you're protecting (IE, the Macguffin) Since it has been established by the law of the jungle (and skill point mechanics) that the designer can't be stupid, the lever is not trapped with a deadly, undetectable trap. ==================== Here's another question. Would you consider having three half-red-dragon celestial paragon hydras in the same 10x10 room fair if they attacked as soon as the door was opened? [/QUOTE]
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