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Is this fair? -- your personal opinion
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<blockquote data-quote="Raven Crowking" data-source="post: 3038864" data-attributes="member: 18280"><p>You were doing well until you hit #5. After all, presumably, making the door mechanism or the trap hard to detect costs the same amount. Moreover, if you take #5 to heart, why are you building underground anyway? Way more expensive than building above-ground. </p><p></p><p>Actually, you were doing well until you hit #3, which should really read: The designer of a dungeon would try to deploy these resources in the most effective way possible <em>to achieve the goals that the dungeon was created for.</em></p><p></p><p></p><p></p><p>But you still paid significantly more to create the dungeon in the first place.</p><p></p><p></p><p></p><p>Sure to catch at least 55-56% of the mice.</p><p></p><p></p><p></p><p>All of these things are likely to catch my less-intelligent servitors....and even me if I haven't had my morning coffee.</p><p></p><p></p><p></p><p>Who says that wasn't trapped too? Or does the location of the trap in the OP somehow preclude the existence of other traps in this dungeon?</p><p></p><p></p><p></p><p>#7 does not logically follow from the previous points. The conclusion is invalid. Consequently, the monk is dead.</p><p></p><p><em>Stupid people don't tend to have a lot of disposeable income:</em> Unsupported. Do PCs have Wealth by Intelligence caps? Do NPCs? Do the treasure tables bear this out?</p><p></p><p><em>Other people will kill them and take their stuff if they're dumb:</em> Unsupported. Is CR based on Intelligence?</p><p></p><p><em>Skill points are based on intelligence: </em> True. But, since my fighter just commissioned a magic sword that he doesn't have the skill to make, also irrelevant.</p><p></p><p><em>Therefore, we may conclude that the trap/dungeon designer is of at least above average intelligence: </em> Probably true, but there is nothing that logically links the designer's intelligence to this being or not being a trap. In other words, there is no chain of logic saying that because of the previous statements, the lever must not be a trap.</p><p></p><p>Faulty logic or faulty assumptions lead to faulty conclusions. A lot of people have demonstrated why one might think this was a trap. No one yet has come up with a logical line of thinking that concludes "This must be safe."</p><p></p><p> </p><p></p><p>No. But, then again, the question is irrelevant. The trap isn't going to eat me when I open the door. Nor is it unable to fit where it is placed. Nor is it likely to destroy itself.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3038864, member: 18280"] You were doing well until you hit #5. After all, presumably, making the door mechanism or the trap hard to detect costs the same amount. Moreover, if you take #5 to heart, why are you building underground anyway? Way more expensive than building above-ground. Actually, you were doing well until you hit #3, which should really read: The designer of a dungeon would try to deploy these resources in the most effective way possible [i]to achieve the goals that the dungeon was created for.[/i] But you still paid significantly more to create the dungeon in the first place. Sure to catch at least 55-56% of the mice. All of these things are likely to catch my less-intelligent servitors....and even me if I haven't had my morning coffee. Who says that wasn't trapped too? Or does the location of the trap in the OP somehow preclude the existence of other traps in this dungeon? #7 does not logically follow from the previous points. The conclusion is invalid. Consequently, the monk is dead. [I]Stupid people don't tend to have a lot of disposeable income:[/I] Unsupported. Do PCs have Wealth by Intelligence caps? Do NPCs? Do the treasure tables bear this out? [I]Other people will kill them and take their stuff if they're dumb:[/I] Unsupported. Is CR based on Intelligence? [I]Skill points are based on intelligence: [/I] True. But, since my fighter just commissioned a magic sword that he doesn't have the skill to make, also irrelevant. [I]Therefore, we may conclude that the trap/dungeon designer is of at least above average intelligence: [/I] Probably true, but there is nothing that logically links the designer's intelligence to this being or not being a trap. In other words, there is no chain of logic saying that because of the previous statements, the lever must not be a trap. Faulty logic or faulty assumptions lead to faulty conclusions. A lot of people have demonstrated why one might think this was a trap. No one yet has come up with a logical line of thinking that concludes "This must be safe." No. But, then again, the question is irrelevant. The trap isn't going to eat me when I open the door. Nor is it unable to fit where it is placed. Nor is it likely to destroy itself. RC [/QUOTE]
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