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Is this fair? -- your personal opinion
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<blockquote data-quote="Someone" data-source="post: 3039642" data-attributes="member: 5656"><p>I mentioned ad-hoc hypothesis earlier, and this is a good example of one. You´re inventing scenarios about how your theory could work; while they are not logical impossibilities on themselves, I notice they become more and more far fetched with each page. Considering how Nightfall´s posts are one third of the thread by now, this makes the rate even faster. </p><p></p><p>I need a moronic original builder to explain the OP. You need the original builder (wich wasn´t also very bright, for what it seems), and a tribe of orcs doing all kind of progressively bizarre things designed to keep the trap as the OP describes. Guess which one is more likely or parsimonious.</p><p></p><p></p><p></p><p>I think I start to see your position. Adventurers are mice to you. If you like to put them in a maze to measure their IQ or just to amuse yourself, I don´t know yet. No, you shouldn´t compare adventurers to mice, but to intruders to your home. In this case, you´re putting the alarm not on the windows or the main door, but connected to a bathroom you rarely use. You see, if a robber enters your home, he <em>could</em> want to take a shower!</p><p></p><p>But you still to miss the point, despite having repeated it several times. Given how the dungeon is built there´s absolutely no reason to suspect that such a trap could be present –and please, spare us the speculations on orc burial customs-. The only reason to suspect that the trap could hold such a trap, beyond the ability of the rogue and more advanced than whatever else they’ve found in the dungeon, is to metagame that, since it´s a lever, it´s likely that it has a very dangerous trap and/or proceed with paranoid care. </p><p></p><p>The scenario also has no gaming redeeming qualities: it requires caution for it´s own sake; it´s not innovative in any way, or rewards the adventurers for thinking logically but to approach new situations with a mechanic, algorithmic, slow approach and discard their assumed personalities instead of acting in character, act dynamically or use logic. It´s, in a nutshell, designed to keep the mice dancing.</p></blockquote><p></p>
[QUOTE="Someone, post: 3039642, member: 5656"] I mentioned ad-hoc hypothesis earlier, and this is a good example of one. You´re inventing scenarios about how your theory could work; while they are not logical impossibilities on themselves, I notice they become more and more far fetched with each page. Considering how Nightfall´s posts are one third of the thread by now, this makes the rate even faster. I need a moronic original builder to explain the OP. You need the original builder (wich wasn´t also very bright, for what it seems), and a tribe of orcs doing all kind of progressively bizarre things designed to keep the trap as the OP describes. Guess which one is more likely or parsimonious. I think I start to see your position. Adventurers are mice to you. If you like to put them in a maze to measure their IQ or just to amuse yourself, I don´t know yet. No, you shouldn´t compare adventurers to mice, but to intruders to your home. In this case, you´re putting the alarm not on the windows or the main door, but connected to a bathroom you rarely use. You see, if a robber enters your home, he [I]could[/I] want to take a shower! But you still to miss the point, despite having repeated it several times. Given how the dungeon is built there´s absolutely no reason to suspect that such a trap could be present –and please, spare us the speculations on orc burial customs-. The only reason to suspect that the trap could hold such a trap, beyond the ability of the rogue and more advanced than whatever else they’ve found in the dungeon, is to metagame that, since it´s a lever, it´s likely that it has a very dangerous trap and/or proceed with paranoid care. The scenario also has no gaming redeeming qualities: it requires caution for it´s own sake; it´s not innovative in any way, or rewards the adventurers for thinking logically but to approach new situations with a mechanic, algorithmic, slow approach and discard their assumed personalities instead of acting in character, act dynamically or use logic. It´s, in a nutshell, designed to keep the mice dancing. [/QUOTE]
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