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Is this fair? -- your personal opinion
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<blockquote data-quote="Raven Crowking" data-source="post: 3039774" data-attributes="member: 18280"><p>Either the current inhabitants were the original inhabitants or they were not. This is simply tautologically true. Yet for you this is somehow "more and more far fetched"?</p><p></p><p>In any event, what you are calling "ad-hoc hypothesis" are examples that demonstrate the flaws of your initial assumption (that the builder must be moronic). There are, literally, thousands of ways in which the complex could logically contain the trap as described -- and your line of reasoning works only if <em><strong>all</strong></em> of them are untrue.</p><p></p><p></p><p></p><p>A moronic builder is not necessary. Not only have you failed to demonstrate a rational train of thought that leads to that concludion, but the evidence is conclusive -- the trap worked. What percentage of people do you think find the trap unfair because they <em>wouldn't</em> have pulled the lever?</p><p></p><p></p><p></p><p>No. Adventurers should be smarter, and/or wiser, than mice. On the other hand, if you expect the dice to do your thinking for you, you might as well be a mouse. D&D, IMHO, should require the participants to be actively involved in the adventure. It is not TV. The DM is not telling you a story. A game that doesn't challenge me to think is not a game I would want to play in. Period.</p><p></p><p></p><p></p><p>Sure, but you are presupposing that the purpose of every trap is to alert you to intruders or to kill intruders as they enter your home. Not only is this a dangerous assumption (as the monk learned in the OP), but it is an incorrect assumption (as mousetraps, bear traps, wiretaps, and all sorts of other security measures demonstrate more than amply). </p><p></p><p></p><p></p><p>Please quote from the OP how the dungeon is built.</p><p></p><p>Taken in isolation, the trap is obvious. If you assume, instead, that the trap is part of a "fair" complex (rather than simply assuming it is there for no reason, which is a condition not existent in the OP), then it is perhaps even more obvious. Which, agreed, makes this less than ideal as a trap...but a trap which, I would argue, as a direct result of being less ideal is also more fair. </p><p></p><p>Your argument works only if the asumption is made that the dungeon complex itself is unfair.</p><p></p><p>Ad hoc hypothesis, indeed!</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3039774, member: 18280"] Either the current inhabitants were the original inhabitants or they were not. This is simply tautologically true. Yet for you this is somehow "more and more far fetched"? In any event, what you are calling "ad-hoc hypothesis" are examples that demonstrate the flaws of your initial assumption (that the builder must be moronic). There are, literally, thousands of ways in which the complex could logically contain the trap as described -- and your line of reasoning works only if [i][b]all[/b][/i][b][/b] of them are untrue. A moronic builder is not necessary. Not only have you failed to demonstrate a rational train of thought that leads to that concludion, but the evidence is conclusive -- the trap worked. What percentage of people do you think find the trap unfair because they [i]wouldn't[/i] have pulled the lever? No. Adventurers should be smarter, and/or wiser, than mice. On the other hand, if you expect the dice to do your thinking for you, you might as well be a mouse. D&D, IMHO, should require the participants to be actively involved in the adventure. It is not TV. The DM is not telling you a story. A game that doesn't challenge me to think is not a game I would want to play in. Period. Sure, but you are presupposing that the purpose of every trap is to alert you to intruders or to kill intruders as they enter your home. Not only is this a dangerous assumption (as the monk learned in the OP), but it is an incorrect assumption (as mousetraps, bear traps, wiretaps, and all sorts of other security measures demonstrate more than amply). Please quote from the OP how the dungeon is built. Taken in isolation, the trap is obvious. If you assume, instead, that the trap is part of a "fair" complex (rather than simply assuming it is there for no reason, which is a condition not existent in the OP), then it is perhaps even more obvious. Which, agreed, makes this less than ideal as a trap...but a trap which, I would argue, as a direct result of being less ideal is also more fair. Your argument works only if the asumption is made that the dungeon complex itself is unfair. Ad hoc hypothesis, indeed! [/QUOTE]
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