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Is this fair? -- your personal opinion
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<blockquote data-quote="ThirdWizard" data-source="post: 3041190" data-attributes="member: 12037"><p>I don't know. It depends on how many people fall into various more extreme camps like "all traps that can possibly be bypassed in some way are fair" and for which case, no matter what if there was some way that the DM had for the PCs to bypass, no matter how difficult for a Player to think of, they will say fair.</p><p></p><p>Then there's the opposite camp that think that there shouldn't be instant death traps in a dungeon and that don't want PCs to die unless its for "story purposes" and will be completely against the trap on those grounds.</p><p></p><p>Then there are the less extreme views that still wouldn't think along the lines of those choices, but would have a leaning toward fairness and unfairness because either "death traps are good" or "death traps are bad" in which case their oppinions on fairness are based on those qualities.</p><p></p><p>I don't think anyone is wrong. I think that in the end, the fairness is going to be pretty much based on what you expect out of the game. I do think that several posters who have stated their oppinions on the side of unfair have taken the list to heart as a reason, but I can't be sure what the percentages are.</p><p></p><p></p><p>I think that since over 50% have voted it unfair we can, at the very least, assume that the majority of voters in this poll do not run games in which the PCs would have thought of any extranuous excersises in bypassing the trap, and would have had a PC casualty to the trap, my game included.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3041190, member: 12037"] I don't know. It depends on how many people fall into various more extreme camps like "all traps that can possibly be bypassed in some way are fair" and for which case, no matter what if there was some way that the DM had for the PCs to bypass, no matter how difficult for a Player to think of, they will say fair. Then there's the opposite camp that think that there shouldn't be instant death traps in a dungeon and that don't want PCs to die unless its for "story purposes" and will be completely against the trap on those grounds. Then there are the less extreme views that still wouldn't think along the lines of those choices, but would have a leaning toward fairness and unfairness because either "death traps are good" or "death traps are bad" in which case their oppinions on fairness are based on those qualities. I don't think anyone is wrong. I think that in the end, the fairness is going to be pretty much based on what you expect out of the game. I do think that several posters who have stated their oppinions on the side of unfair have taken the list to heart as a reason, but I can't be sure what the percentages are. I think that since over 50% have voted it unfair we can, at the very least, assume that the majority of voters in this poll do not run games in which the PCs would have thought of any extranuous excersises in bypassing the trap, and would have had a PC casualty to the trap, my game included. [/QUOTE]
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