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Is this fair? -- your personal opinion
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<blockquote data-quote="gizmo33" data-source="post: 3047839" data-attributes="member: 30001"><p>So what if my dungeon is judged "unfair" by the Council of Fairness? So what? The important part of the "fairness" debate to me would be the part that is useful. I know that my "unfair" dungeon has been judged "fun" by the players involved. So then what good is someone else's opinion about fairness?</p><p></p><p>I can't go to some player and say "you should have had fun because I submitted my dungeon to the Council of Fairness and they have it a gold star rating". Neither can some player tell me that the reason that he didn't have fun was because something was wrong with my dungeon. </p><p></p><p>The "child-like" reaction to a situation is to say "that's not fair", which is a left-over habit from dealing with omnipotent parent figures all of the time. IMO what this is really needs to be about is negotiating expectations with the other adults (or quasi-adults) that you deal with in the game, and doing your best to make sure folks are having a good time and at the same time trying to accomplish your own creative goals.</p><p></p><p>What fatality % is acceptable? What if you're 100% likely to be raised from the dead after being 100% likely to die? Especially in high level games (but probably all) there are so many variables and possible player actions (divinations, wish, raise dead) that I only have a hazy notion of what the "% survival" rate is IMC for any given encounter, and I don't think I'll ever be submitting it to the Council of Fairness for approval.</p><p></p><p>I think "fairness" is a useful thing to discuss subjectively - as long as it remains subjective and respective of various DMs styles. I know that I'm bothered as a player when things are too easy and the DM fudges and keeps my player alive. That doesn't mean the game is "unfair". It's just using a "% survival" that I don't care for. A DM should understand that there are different players out there with different preferences. But I don't think anyone should dictate to a DM what his survival rate ought to be.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3047839, member: 30001"] So what if my dungeon is judged "unfair" by the Council of Fairness? So what? The important part of the "fairness" debate to me would be the part that is useful. I know that my "unfair" dungeon has been judged "fun" by the players involved. So then what good is someone else's opinion about fairness? I can't go to some player and say "you should have had fun because I submitted my dungeon to the Council of Fairness and they have it a gold star rating". Neither can some player tell me that the reason that he didn't have fun was because something was wrong with my dungeon. The "child-like" reaction to a situation is to say "that's not fair", which is a left-over habit from dealing with omnipotent parent figures all of the time. IMO what this is really needs to be about is negotiating expectations with the other adults (or quasi-adults) that you deal with in the game, and doing your best to make sure folks are having a good time and at the same time trying to accomplish your own creative goals. What fatality % is acceptable? What if you're 100% likely to be raised from the dead after being 100% likely to die? Especially in high level games (but probably all) there are so many variables and possible player actions (divinations, wish, raise dead) that I only have a hazy notion of what the "% survival" rate is IMC for any given encounter, and I don't think I'll ever be submitting it to the Council of Fairness for approval. I think "fairness" is a useful thing to discuss subjectively - as long as it remains subjective and respective of various DMs styles. I know that I'm bothered as a player when things are too easy and the DM fudges and keeps my player alive. That doesn't mean the game is "unfair". It's just using a "% survival" that I don't care for. A DM should understand that there are different players out there with different preferences. But I don't think anyone should dictate to a DM what his survival rate ought to be. [/QUOTE]
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