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Is this fair? -- your personal opinion
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<blockquote data-quote="ThirdWizard" data-source="post: 3048900" data-attributes="member: 12037"><p>So, the DM's arbitrary decision to make them use rope to pull a lever is different than his arbitrary decision to make them walk through a door backwards? I don't think so. In a game where the playstyle has encouraged the use of rope to pull levers in the past, this might be correct, but that is a particular playstyle, not something that is prevalent among all gamers. Most gamers wouldn't even <em>think</em> to pull the lever with a rope.</p><p></p><p>Just like most gamers wouldn't think to walk through the door backwards. But, in a game where the DM makes the PCs walk through doors funny, they'll use <em>augury</em> to figure out how to walk through every door in a dungeon correctly. Thus, it is just as fair as the lever.</p><p></p><p></p><p></p><p>Because it will kill a PC in my game.</p><p></p><p></p><p></p><p>Yes. They did everything right.</p><p></p><p>See, your belief that they should have taken extra precautions is purely based on your past experiences with your own style of gaming. It is a playstyle choice that you have chosen. In order to believe that there is an objectively fair trap, you have to believe that there is an objectively correct way to approach traps. In order to believe that there is an objectively correct way to approach traps, you have to believe that there is an objectively better way to play the game.</p><p></p><p>Your belief that they did almost nothing to prevent falling victim to it approaches insulting to my playstyle. Why does <em>your</em> playstyle get to be the objectively correct one, but mine doesn't? Why is <em>your</em> method of dealing with possible traps the objectively correct one while mine is inferior? Especially when your playstyle is in the minority!</p><p></p><p>The answer is that there is no objectively correct playstyle and thus there are no objectively fair traps.</p><p></p><p></p><p></p><p>Hardly. Here's everything you told us about your null encounter:</p><p></p><p></p><p></p><p>Here's everything he told us about his encounter:</p><p></p><p></p><p></p><p>In both, we know that an encounter exists, and that's it.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3048900, member: 12037"] So, the DM's arbitrary decision to make them use rope to pull a lever is different than his arbitrary decision to make them walk through a door backwards? I don't think so. In a game where the playstyle has encouraged the use of rope to pull levers in the past, this might be correct, but that is a particular playstyle, not something that is prevalent among all gamers. Most gamers wouldn't even [i]think[/i] to pull the lever with a rope. Just like most gamers wouldn't think to walk through the door backwards. But, in a game where the DM makes the PCs walk through doors funny, they'll use [i]augury[/i] to figure out how to walk through every door in a dungeon correctly. Thus, it is just as fair as the lever. Because it will kill a PC in my game. Yes. They did everything right. See, your belief that they should have taken extra precautions is purely based on your past experiences with your own style of gaming. It is a playstyle choice that you have chosen. In order to believe that there is an objectively fair trap, you have to believe that there is an objectively correct way to approach traps. In order to believe that there is an objectively correct way to approach traps, you have to believe that there is an objectively better way to play the game. Your belief that they did almost nothing to prevent falling victim to it approaches insulting to my playstyle. Why does [i]your[/i] playstyle get to be the objectively correct one, but mine doesn't? Why is [i]your[/i] method of dealing with possible traps the objectively correct one while mine is inferior? Especially when your playstyle is in the minority! The answer is that there is no objectively correct playstyle and thus there are no objectively fair traps. Hardly. Here's everything you told us about your null encounter: Here's everything he told us about his encounter: In both, we know that an encounter exists, and that's it. [/QUOTE]
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