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Is this fair? -- your personal opinion
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<blockquote data-quote="ThirdWizard" data-source="post: 3049395" data-attributes="member: 12037"><p>It depends on what you mean. The PCs know about a green dragon that is poweful (though they don't know its exact age category). It would slaughter them right now, and they could go fight it if they wished. There are also a pair of axiomatic illithids that they can go attack if they want, but if they do, they'll definately suffer at least one casualty.</p><p></p><p>Also, as they go up in levels they are facing more save or die situations in combat encounters, but <em>raise dead</em> and <em>ressurection</em> become more easily available as those get more difficult. I've had a 2 PC deaths over the last 3 sessions because of a string of bad rolls. In all these cases, though, they've had what I consider a fair chance, based on what I consider acceptable die roll requirements (hey, its a random game).</p><p></p><p>I don't drop encounters on them that are 100% lethal to one PC without giving them an opportunity to avoid it, however. I recently had a PC die in a surprise round due to bad rolls in an assassin attack, and he's been complaining about it endlessly, but I stand by my actions. He had a Spot roll, there were three attack rolls, and there was a saving throw involved. That's enough for my book to make it fair.</p><p></p><p></p><p></p><p>I suppose I would, but that would be an insanely difficult check considering Death Attack has to be used with a melee attack. The PCs in my game use Leomund's Tiny Hut, though, when traveling. I also run more urban games, and the PCs know to spend their money on hired guards, and have outfitted their guard captain with magical items.</p><p></p><p>Their enemy actually had a contract taken out against them with an assassin's guild. They would be randomly attacked, and that resulted in two PC fatalities before they did anything about it, finally.</p><p></p><p></p><p></p><p>I disagree. My job is to challenge the PCs in a way that the group deems fair in order to maximize fun.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3049395, member: 12037"] It depends on what you mean. The PCs know about a green dragon that is poweful (though they don't know its exact age category). It would slaughter them right now, and they could go fight it if they wished. There are also a pair of axiomatic illithids that they can go attack if they want, but if they do, they'll definately suffer at least one casualty. Also, as they go up in levels they are facing more save or die situations in combat encounters, but [i]raise dead[/i] and [i]ressurection[/i] become more easily available as those get more difficult. I've had a 2 PC deaths over the last 3 sessions because of a string of bad rolls. In all these cases, though, they've had what I consider a fair chance, based on what I consider acceptable die roll requirements (hey, its a random game). I don't drop encounters on them that are 100% lethal to one PC without giving them an opportunity to avoid it, however. I recently had a PC die in a surprise round due to bad rolls in an assassin attack, and he's been complaining about it endlessly, but I stand by my actions. He had a Spot roll, there were three attack rolls, and there was a saving throw involved. That's enough for my book to make it fair. I suppose I would, but that would be an insanely difficult check considering Death Attack has to be used with a melee attack. The PCs in my game use Leomund's Tiny Hut, though, when traveling. I also run more urban games, and the PCs know to spend their money on hired guards, and have outfitted their guard captain with magical items. Their enemy actually had a contract taken out against them with an assassin's guild. They would be randomly attacked, and that resulted in two PC fatalities before they did anything about it, finally. I disagree. My job is to challenge the PCs in a way that the group deems fair in order to maximize fun. [/QUOTE]
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