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Is this fair? -- your personal opinion
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<blockquote data-quote="Raven Crowking" data-source="post: 3049741" data-attributes="member: 18280"><p>I don't disagree with you. However, while we cannot ever be certain that we are being as objective, or as reasonable, as possible, we can certainly strive to be as objective and reasonable as we can. We cannot always be certain that we are determining guilt and innocence justly, but that is not an excuse for simply throwing up our hands and declaring the entire thing to fall within the bounds of subjectivity.</p><p></p><p></p><p></p><p>My answers would be:</p><p></p><p>1. No. However, netiher should the rogue expect all traps to fall within his ability to Search (whether he has maximized ranks or not) unless this is an implicit or explicit part of the group social contract.</p><p></p><p>2. That would not be an unfair game setup, but it would be nasty and probably unfair to spring on a party <em>unless</em> it was set up by NPCs or PCs in game and the PCs had some options or ability to figure a way out of the "Survivor" game. That they fail to do so does not make it unfair, however.</p><p></p><p>3. As #2.</p><p></p><p>4. No, unless this is an implicit or explicit part of your group social contract, especially if real life is the model and there is a mechanism to change the campaign world/grant legacies to your progeny. </p><p></p><p>5. Sometimes, specifically if one can reason out the probability of a trap without resorting to the mechanics of the game, and augury (or similar magics/mechanics) are used to confirm or deny the result of that reasoning process.</p><p></p><p>6. No, unless the chance of discover is 0%, in which case it is a moot point.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3049741, member: 18280"] I don't disagree with you. However, while we cannot ever be certain that we are being as objective, or as reasonable, as possible, we can certainly strive to be as objective and reasonable as we can. We cannot always be certain that we are determining guilt and innocence justly, but that is not an excuse for simply throwing up our hands and declaring the entire thing to fall within the bounds of subjectivity. My answers would be: 1. No. However, netiher should the rogue expect all traps to fall within his ability to Search (whether he has maximized ranks or not) unless this is an implicit or explicit part of the group social contract. 2. That would not be an unfair game setup, but it would be nasty and probably unfair to spring on a party [i]unless[/i] it was set up by NPCs or PCs in game and the PCs had some options or ability to figure a way out of the "Survivor" game. That they fail to do so does not make it unfair, however. 3. As #2. 4. No, unless this is an implicit or explicit part of your group social contract, especially if real life is the model and there is a mechanism to change the campaign world/grant legacies to your progeny. 5. Sometimes, specifically if one can reason out the probability of a trap without resorting to the mechanics of the game, and augury (or similar magics/mechanics) are used to confirm or deny the result of that reasoning process. 6. No, unless the chance of discover is 0%, in which case it is a moot point. RC [/QUOTE]
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