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<blockquote data-quote="The Souljourner" data-source="post: 2085743" data-attributes="member: 1622"><p>Death attack the guy on guard, maybe he hears the guys, maybe he makes the fort save. Regardless, he makes enough noise for the rest of the party to roll a listen check DC 5 (not including -10 penalty for sleeping) if he's unarmored, DC 0 if he's armored. Since you're the DM, you should be rolling all listen checks anyway, so you can decide if someone hears the guy die (oh, look at that, the rogue wakes up to the familiar sound of a knife in someone's kidneys). That prevents a TPK.</p><p></p><p>I'd definitely suggest against scrolls of invisibility. One-use items, especially of spells like invisibility, really piss off PCs. Make them use their hide and move silently. And don't forget to roll listen checks for sleeping PCs, albeit with the -10. You never know, they might actually hear something if they roll well.</p><p></p><p>All you really need to prevent is a TPK. If one guys dies, it's not the end of the world. I've had characters die in very cheesy but perfectly by-the-story ways, and was fine with it. This isn't an instant death trap in some random dungeon with no connection to the story.</p><p></p><p>That being said, it really depends on your players. If any death is going to annoy them, go easy on them. But if they're good players, I think they'll understand that sometimes a PC just dies. Personally, I'd feel better about this kind of death than just randomly getting unlucky while fighting generic baddies in a dungeon.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 2085743, member: 1622"] Death attack the guy on guard, maybe he hears the guys, maybe he makes the fort save. Regardless, he makes enough noise for the rest of the party to roll a listen check DC 5 (not including -10 penalty for sleeping) if he's unarmored, DC 0 if he's armored. Since you're the DM, you should be rolling all listen checks anyway, so you can decide if someone hears the guy die (oh, look at that, the rogue wakes up to the familiar sound of a knife in someone's kidneys). That prevents a TPK. I'd definitely suggest against scrolls of invisibility. One-use items, especially of spells like invisibility, really piss off PCs. Make them use their hide and move silently. And don't forget to roll listen checks for sleeping PCs, albeit with the -10. You never know, they might actually hear something if they roll well. All you really need to prevent is a TPK. If one guys dies, it's not the end of the world. I've had characters die in very cheesy but perfectly by-the-story ways, and was fine with it. This isn't an instant death trap in some random dungeon with no connection to the story. That being said, it really depends on your players. If any death is going to annoy them, go easy on them. But if they're good players, I think they'll understand that sometimes a PC just dies. Personally, I'd feel better about this kind of death than just randomly getting unlucky while fighting generic baddies in a dungeon. -The Souljourner [/QUOTE]
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