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<blockquote data-quote="reveal" data-source="post: 2087992" data-attributes="member: 1236"><p>Thanks for all the good advice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here is a breakdown of the group sent to kill PCs:</p><p></p><p>Human Ftr7</p><p>Human Rog5/Asn1</p><p>Half-Elf Rog5/Asn1</p><p>Elf Sor6</p><p>Doppleganger Rog3</p><p>Phase Spider CR5</p><p></p><p>The PCs are:</p><p></p><p>Warforged Wiz1/Ftr5/Urban Ranger1/Devoted Defender1</p><p>Warforged Rog4/Psion3/Extreme Explorer1</p><p>Human Clr8</p><p>Human Wiz7/Human Paragon1</p><p>Shifter Urban Ranger6/Master Inquisitve2</p><p></p><p>Considering the warforged hardly ever rest, unless they need to regain spells or psionic abilities, they will be awake when this happens. And I'm not throwing anything at them before this encounter, so they won't use their spells/abilities beforehand.</p><p></p><p>The bad guy who hired the group works for the Emerald Claw. He has the resources and has tried to kill the PCs a few times. He convinced his superiors it would be best to "outsource" killers.</p><p></p><p>The bad guy was last defeated 2 weeks prior to the current timeframe of the campaign. In that time, the group was hired and has gathered information to find the whereabouts of the PCs. With the connections the group has within Sharn, 2 weeks is ample time. Heck, a successful Gather Information check only takes 1d4+1 hours.</p><p></p><p>I definitely plan on the group making Hide and Move Silently checks opposed by the PCs. That's only fair.</p><p></p><p>All in all, the parties involved are evenly matched.</p></blockquote><p></p>
[QUOTE="reveal, post: 2087992, member: 1236"] Thanks for all the good advice. :) Here is a breakdown of the group sent to kill PCs: Human Ftr7 Human Rog5/Asn1 Half-Elf Rog5/Asn1 Elf Sor6 Doppleganger Rog3 Phase Spider CR5 The PCs are: Warforged Wiz1/Ftr5/Urban Ranger1/Devoted Defender1 Warforged Rog4/Psion3/Extreme Explorer1 Human Clr8 Human Wiz7/Human Paragon1 Shifter Urban Ranger6/Master Inquisitve2 Considering the warforged hardly ever rest, unless they need to regain spells or psionic abilities, they will be awake when this happens. And I'm not throwing anything at them before this encounter, so they won't use their spells/abilities beforehand. The bad guy who hired the group works for the Emerald Claw. He has the resources and has tried to kill the PCs a few times. He convinced his superiors it would be best to "outsource" killers. The bad guy was last defeated 2 weeks prior to the current timeframe of the campaign. In that time, the group was hired and has gathered information to find the whereabouts of the PCs. With the connections the group has within Sharn, 2 weeks is ample time. Heck, a successful Gather Information check only takes 1d4+1 hours. I definitely plan on the group making Hide and Move Silently checks opposed by the PCs. That's only fair. All in all, the parties involved are evenly matched. [/QUOTE]
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