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<blockquote data-quote="gizmo33" data-source="post: 3166007" data-attributes="member: 30001"><p>Yea, CN is as bad as evil from a certain kind of DMs perspective. In fact, if you caught other party members in a spell effect, then it doesn't surprise me that another player was in on the hijacking of your character. You might be of the gamer alignment "Guy Who Plays Necromancer". </p><p></p><p>The thing that makes CN and Evil equivalent is that it basically nerfs the DM "Goody-Goody Guilt Trip" feat that he can use to railroad players. Or to put it a nicer way, sometimes a DM has a certain vision about where he wants the campaign to go that makes certain assumptions about what kinds of PCs he'll be DM. The polite thing would be to inform players of this, but for some reason not all DMs do this. But that being said, IMO your job is not to study the inadequacies of the DM. My recommendation is that you find away to cooperate with the DM's vision (if you think this is the problem).</p><p></p><p>The other thing to consider is that the other players in the campaign might have a problem with the character you're playing. IME "Guy Who Plays Necromancer" and "Guy Who Plays Paladin" hardly ever get along, and it's for completely metagamey reasons that the DM forces them to travel together session after session. My rule of thumb is that: if you think that, as an NPC, your character would be killed by the other PCs, then you're playing the wrong character for the group.</p><p></p><p></p><p></p><p>Exactly what I'd expect "Guy Who Plays Necromancer" to say. I'd like to recommend that you get a copy of "How to become a Fallen Paladin in 10 Easy Sins" and read it openly during the next game session. Or seriously, if you want to have some longevity with the group (and that's up to you), I'd "min-max" your ability to get along with the other players and DM, even if it involved some comprimise, or saying "hey, can we play an evil campaign next time?" or something constructive like that - rather than just going into a situation where you know you'll be antagonizing other people - that's not rolling 20 on Diplomacy.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3166007, member: 30001"] Yea, CN is as bad as evil from a certain kind of DMs perspective. In fact, if you caught other party members in a spell effect, then it doesn't surprise me that another player was in on the hijacking of your character. You might be of the gamer alignment "Guy Who Plays Necromancer". The thing that makes CN and Evil equivalent is that it basically nerfs the DM "Goody-Goody Guilt Trip" feat that he can use to railroad players. Or to put it a nicer way, sometimes a DM has a certain vision about where he wants the campaign to go that makes certain assumptions about what kinds of PCs he'll be DM. The polite thing would be to inform players of this, but for some reason not all DMs do this. But that being said, IMO your job is not to study the inadequacies of the DM. My recommendation is that you find away to cooperate with the DM's vision (if you think this is the problem). The other thing to consider is that the other players in the campaign might have a problem with the character you're playing. IME "Guy Who Plays Necromancer" and "Guy Who Plays Paladin" hardly ever get along, and it's for completely metagamey reasons that the DM forces them to travel together session after session. My rule of thumb is that: if you think that, as an NPC, your character would be killed by the other PCs, then you're playing the wrong character for the group. Exactly what I'd expect "Guy Who Plays Necromancer" to say. I'd like to recommend that you get a copy of "How to become a Fallen Paladin in 10 Easy Sins" and read it openly during the next game session. Or seriously, if you want to have some longevity with the group (and that's up to you), I'd "min-max" your ability to get along with the other players and DM, even if it involved some comprimise, or saying "hey, can we play an evil campaign next time?" or something constructive like that - rather than just going into a situation where you know you'll be antagonizing other people - that's not rolling 20 on Diplomacy. [/QUOTE]
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