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<blockquote data-quote="Nyeshet" data-source="post: 3166368" data-attributes="member: 18363"><p>No offense intended, but you <em>did</em> hand your character over to another player when you left. That grants them the right to run it as they see fit (although I admit this seems to be an extreme example, and I believe it went against the alignment of your character). Hopefully this is a joke, as you suspect. If this is not a joke, and if you are upset with the situation, consider the following: </p><p></p><p>Are you under a magical compulsion to remain LG or a Paladin? Is it one level added to your current levels as a Dread Necromancer? One possibility, if you are not under a geas type effect, is to simply revert to your prior alignment. You lose your Paladin level benefits, but otherwise you can continue as before. Perhaps this level of Paladin can be traded in for a level of Blackguard or otherwise converted to your benefit?</p><p></p><p>If you have lost all your levels and had them replaced with Paladin levels you can always remove your character from play. This can mean anything from playing the stereotypical 'charge at anything evil' till you take on a challenge too great and die, to openly killing off your character, to retiring your character from play (so that he can lead a life of contemplation and strive to redeem himself of past sins while a Dread Necromancer, etc). Once out of play simply create a new character - a Dread Necromancer, of course. Most DMs will not (for their own peace of mind) have extreme differences in level between characters - such that the DM will likely allow you to create your character not at level 1, but instead at perhaps a level or two beneath the current party. You will catch up - eventually (or even faster if the DM allows you your own personal side quests to gain some token xp now and then, eventually allowing you to reach the party's level).</p><p></p><p>_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/</p><p></p><p>Normally in such situations (ie: a player leaves while others play on), I tend to have the (missing) character in the background. If the party is in a location where they can (more or less) safely split up for a while (such as a town or city, etc) I state the character has left the group for some personal reason for a while. When the player returns the character returns, having just caught up with them. This presumes the group is still in a more or less safe location, of course. </p><p></p><p>If they are in a cavern, dungeon, etc, then I tend to keep the character in the background of the group - not really doing anything unless only they can do it, in which case I roll for the character (such as a rogue searching for traps or an elf rolling to notice a hidden passage). If the party dies then the character likely also dies - as determined by the situation and group itself (ie: did the situation allow for any possibility for escape? would the rest of the group consider it fair to allow for that character to have escaped in that situation when they did not?). If the situation allows for it, the fact that I'm willing to consider hand-waving whether or not the (potentially) escaping character happened to have any small but important letters, scrolls, items, etc the group was carrying often means the rest of the group has little trouble with allowing the character to live. If nothing else, the character now has an interesting back ground story to add to the rest of the (new) characters of the party. Perhaps he is intending to complete a journey or mission for the party, and hires or otherwise encourages the other (new) party members to accompany him.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3166368, member: 18363"] No offense intended, but you [i]did[/i] hand your character over to another player when you left. That grants them the right to run it as they see fit (although I admit this seems to be an extreme example, and I believe it went against the alignment of your character). Hopefully this is a joke, as you suspect. If this is not a joke, and if you are upset with the situation, consider the following: Are you under a magical compulsion to remain LG or a Paladin? Is it one level added to your current levels as a Dread Necromancer? One possibility, if you are not under a geas type effect, is to simply revert to your prior alignment. You lose your Paladin level benefits, but otherwise you can continue as before. Perhaps this level of Paladin can be traded in for a level of Blackguard or otherwise converted to your benefit? If you have lost all your levels and had them replaced with Paladin levels you can always remove your character from play. This can mean anything from playing the stereotypical 'charge at anything evil' till you take on a challenge too great and die, to openly killing off your character, to retiring your character from play (so that he can lead a life of contemplation and strive to redeem himself of past sins while a Dread Necromancer, etc). Once out of play simply create a new character - a Dread Necromancer, of course. Most DMs will not (for their own peace of mind) have extreme differences in level between characters - such that the DM will likely allow you to create your character not at level 1, but instead at perhaps a level or two beneath the current party. You will catch up - eventually (or even faster if the DM allows you your own personal side quests to gain some token xp now and then, eventually allowing you to reach the party's level). _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Normally in such situations (ie: a player leaves while others play on), I tend to have the (missing) character in the background. If the party is in a location where they can (more or less) safely split up for a while (such as a town or city, etc) I state the character has left the group for some personal reason for a while. When the player returns the character returns, having just caught up with them. This presumes the group is still in a more or less safe location, of course. If they are in a cavern, dungeon, etc, then I tend to keep the character in the background of the group - not really doing anything unless only they can do it, in which case I roll for the character (such as a rogue searching for traps or an elf rolling to notice a hidden passage). If the party dies then the character likely also dies - as determined by the situation and group itself (ie: did the situation allow for any possibility for escape? would the rest of the group consider it fair to allow for that character to have escaped in that situation when they did not?). If the situation allows for it, the fact that I'm willing to consider hand-waving whether or not the (potentially) escaping character happened to have any small but important letters, scrolls, items, etc the group was carrying often means the rest of the group has little trouble with allowing the character to live. If nothing else, the character now has an interesting back ground story to add to the rest of the (new) characters of the party. Perhaps he is intending to complete a journey or mission for the party, and hires or otherwise encourages the other (new) party members to accompany him. [/QUOTE]
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