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is this GM bad or am i just a wuss?
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<blockquote data-quote="Kzach" data-source="post: 5640862" data-attributes="member: 56189"><p>More information needed. For instance, if you're just being lazy about targeting all the time and casually saying, "I target whatever, I don't care," then I could see that becoming annoying for a DM. If, however, he's constantly telling you you're targeting the wrong thing and should target X, Y or Z, then he's being a dick.</p><p></p><p></p><p>Again more information is needed. Is he simply saying, "Right, you're all in combat now and this is how you're positioned?" Or are the combats naturally occurring results of the PC's actions and therefore are you choosing your locations to pick fights and always choosing poorly?</p><p></p><p></p><p>Ok, that's unforgivable. I wouldn't care who he is or how badly he thinks I'm roleplaying, you don't do that that, period. That's like basic DM'ing 101.</p><p></p><p></p><p>Again, more information. Were there signs leading up to the frost giants? Could it have been avoided? Or was it just sprung on the party without any warning or any chance of avoidance?</p><p></p><p></p><p>Eh, you're own fault.</p><p></p><p></p><p>Again, your fault.</p><p></p><p></p><p>You realise it's not luck, but the DM's imagination creating a flow to the story, right?</p><p></p><p></p><p>Again, your fault. DM is just RP'ing what he thinks a drow society would be like.</p><p></p><p></p><p>Again, more information is needed.</p><p></p><p>Was it truly that you couldn't do anything or was it that you all just gave up? It seems to me that the common thread here is that you guys as a party walk into trouble and he let's you find a way out of it somehow but that at one point you all just said, "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it," and rolled intimidation checks for the lulz.</p><p></p><p></p><p>Ok, I'm seeing a real trend here so I think I can safely ignore the rest of the examples and make a roughly educated comment.</p><p></p><p>I think there are two major problems here. The first one is that the DM is not tailoring the play-style to the group that he has. Obviously it's not working and he's not realising that or not caring and requiring you to adapt to him instead of him adapting to you.</p><p></p><p>The second one is that you as players expect too much from the DM. There are many ways to DM and it seems that his style is very sandboxy, in that it's up to the PLAYERS to be cautious, investigate, research, roleplay and learn before charging off into the wilderness. In every situation you describe, it seems as if the group has just walked into danger without any sort of scouting, planning or preparation. And it seems that the players want the DM to give them the answers to every problem in front of them.</p><p></p><p></p><p></p><p>I think it's a bit of both and at the same time neither. As a group I think you all either need to sit down and explain to the DM that you're not enjoying his style of DM'ing so either the group switches DM's or he (and the players) try to find some common ground and meet half-way. Or you need to break up and find another DM and he other players.</p><p></p><p>For what it's worth, I'd probably happily play in his game and not really enjoy playing with you as a player. Nothing personal, mind, it just sounds like our play-styles are very different, and what I expect from a DM is rarely what I get.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5640862, member: 56189"] More information needed. For instance, if you're just being lazy about targeting all the time and casually saying, "I target whatever, I don't care," then I could see that becoming annoying for a DM. If, however, he's constantly telling you you're targeting the wrong thing and should target X, Y or Z, then he's being a dick. Again more information is needed. Is he simply saying, "Right, you're all in combat now and this is how you're positioned?" Or are the combats naturally occurring results of the PC's actions and therefore are you choosing your locations to pick fights and always choosing poorly? Ok, that's unforgivable. I wouldn't care who he is or how badly he thinks I'm roleplaying, you don't do that that, period. That's like basic DM'ing 101. Again, more information. Were there signs leading up to the frost giants? Could it have been avoided? Or was it just sprung on the party without any warning or any chance of avoidance? Eh, you're own fault. Again, your fault. You realise it's not luck, but the DM's imagination creating a flow to the story, right? Again, your fault. DM is just RP'ing what he thinks a drow society would be like. Again, more information is needed. Was it truly that you couldn't do anything or was it that you all just gave up? It seems to me that the common thread here is that you guys as a party walk into trouble and he let's you find a way out of it somehow but that at one point you all just said, ":):):):) it," and rolled intimidation checks for the lulz. Ok, I'm seeing a real trend here so I think I can safely ignore the rest of the examples and make a roughly educated comment. I think there are two major problems here. The first one is that the DM is not tailoring the play-style to the group that he has. Obviously it's not working and he's not realising that or not caring and requiring you to adapt to him instead of him adapting to you. The second one is that you as players expect too much from the DM. There are many ways to DM and it seems that his style is very sandboxy, in that it's up to the PLAYERS to be cautious, investigate, research, roleplay and learn before charging off into the wilderness. In every situation you describe, it seems as if the group has just walked into danger without any sort of scouting, planning or preparation. And it seems that the players want the DM to give them the answers to every problem in front of them. I think it's a bit of both and at the same time neither. As a group I think you all either need to sit down and explain to the DM that you're not enjoying his style of DM'ing so either the group switches DM's or he (and the players) try to find some common ground and meet half-way. Or you need to break up and find another DM and he other players. For what it's worth, I'd probably happily play in his game and not really enjoy playing with you as a player. Nothing personal, mind, it just sounds like our play-styles are very different, and what I expect from a DM is rarely what I get. [/QUOTE]
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