Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
is this GM bad or am i just a wuss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5640917" data-attributes="member: 6668292"><p>The thing is, every campaign I run, I consider it <em>my</em> game. And I'm not antagonistic (I may be arrogant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Three of my players have been playing with me since we got into it years ago, and I played with the fourth player before getting into any official RPG. The fifth player is new, and after four sessions with me, he quit his other game to devote his attention to mine.</p><p></p><p>I know that the game is for the enjoyment of everyone, but the campaign is <em>mine</em>. The responsibility of whether or not it fails or succeeds rests on me, and I'm the one in charge. Now, I don't advocate abusing this power, but utilizing this power is an incredible tool for keeping the game fun for everyone (at my table).</p><p></p><p>Like so many other issues, I think this boils down to the social contract at the table. If I went to your game as a player (I don't know if you play or run a game the majority of the time, but I'm assuming run, if only because this site has so many GM posters), and I found out that the game was <em>everyone's</em>, and not the GM's, I'd find it outside of my preference (and if there was some sort of player veto power, I'd never use it). I prefer to work with the GM, play to his standards, and enjoy his game. When I run a game, I expect the same.</p><p></p><p>This leads back to, of course, the social contract. You may not like the way I run my game, or you might (I really try not to abuse my responsibilities, and not only do I work with character concepts players present, I developed an entire, respectable-sized RPG system that helps players craft their character concepts). I don't know if you would like it. But, I do know that my players keep coming back to me, and that according to them, they've never had a better experience than when I run the game for them.</p><p></p><p>My advice, if you want to keep them coming back, is to find a group that shares your preferences, where people will agree to the social contract you prefer. There's really no substitute for (as always): play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5640917, member: 6668292"] The thing is, every campaign I run, I consider it [I]my[/I] game. And I'm not antagonistic (I may be arrogant ;)). Three of my players have been playing with me since we got into it years ago, and I played with the fourth player before getting into any official RPG. The fifth player is new, and after four sessions with me, he quit his other game to devote his attention to mine. I know that the game is for the enjoyment of everyone, but the campaign is [I]mine[/I]. The responsibility of whether or not it fails or succeeds rests on me, and I'm the one in charge. Now, I don't advocate abusing this power, but utilizing this power is an incredible tool for keeping the game fun for everyone (at my table). Like so many other issues, I think this boils down to the social contract at the table. If I went to your game as a player (I don't know if you play or run a game the majority of the time, but I'm assuming run, if only because this site has so many GM posters), and I found out that the game was [I]everyone's[/I], and not the GM's, I'd find it outside of my preference (and if there was some sort of player veto power, I'd never use it). I prefer to work with the GM, play to his standards, and enjoy his game. When I run a game, I expect the same. This leads back to, of course, the social contract. You may not like the way I run my game, or you might (I really try not to abuse my responsibilities, and not only do I work with character concepts players present, I developed an entire, respectable-sized RPG system that helps players craft their character concepts). I don't know if you would like it. But, I do know that my players keep coming back to me, and that according to them, they've never had a better experience than when I run the game for them. My advice, if you want to keep them coming back, is to find a group that shares your preferences, where people will agree to the social contract you prefer. There's really no substitute for (as always): play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
is this GM bad or am i just a wuss?
Top