Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
is this GM bad or am i just a wuss?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="epicbob" data-source="post: 5640949" data-attributes="member: 99102"><p>So from what I can understand from all the replies, it's both the players AND the DM. Best case scenario, we make him understand that until we can catch up to his level of expertise, he needs to tone it down to where we can progress. Worst case scenario, we don't ever return.</p><p></p><p>As for DMing myself...I actually did try that. Sadly, even if I did read up on the DM book and a few DMing articles, I still lack the hard experience and leadership to make it all flow together. On the bright side, I'm DMing for the same gang as the other DM and they're always (so far) willing to come back.</p><p></p><p>When I gave the acronym ORKO, I meant "One Round KO". I wanted to use "One Hit KO (OHKO)" but those monsters were mostly of the multi-attack variety.</p><p></p><p>To Kzach and pemerton, the city pass was not for a Drow society but for a DWARVEN city. Sorry if I was unclear. The Drows were a simple sidequest. Also, about the pass, that Drow fight was a rescue mission for the Dwarves. I think getting us a pass as a reward would have been reasonable. Because there sure as hell was no hint we needed one beforehand.</p><p></p><p>Also, in the Dwarven jail, we were chained and bound with none of our gear (logical enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) and the dwarves would throw ice cold water on us every once in a while to keep us numbed. In spite of the lengthy sequence leading to the execution, there was nothing to really do. He even threw in a corrupted Dwarven official.</p><p></p><p>To Oryan77, the stick was a simple quarterstaff and I was simply carrying it. For all i know, the priest called guards after our ass because he didn't like us, period.</p><p></p><p>For the frost giants, we got to roll for Hiding but I was a fighter in that quest. Not a lot of hope right there.</p><p></p><p>Where we almost drowned, there was a slippery stone arch we could try to cross. For a few minutes the players (including me) were discussing on how we could use a rope to prevent us from falling off. After shooting down pretty much every suggestion we made, he only let us throw the rope to whoever fell off. The current was also strong.</p><p></p><p>For the Drow jail and the rusty bars, I had asked about them, he rolled and said they were rusty. Which leads me to believe he hadn't planned for this to happen.</p><p></p><p>As for the locked doors requiring a high check in the last quest, I'm not complaining about having to provide effort. I was determined to open those doors. It's just that one leads to nothing WORTH keeping under lock and key (unlike the freakin' TREASURE HOARD we found). The other was just there to laugh at my Level 1 rogue lockpick skill.</p><p></p><p>I don't mind doing what I have to do to survive (which included hanging off a 100 foot cliff to avoid detection). But even IF we're overthinking or not thinking enough, the DM is pretty discouraging. I WANT to like D&D but that DM is not helping.</p><p></p><p>edit : To Aberzanzorax, I realise we lack his side of the story. Which is why i'm trying to provide detailed samples of the important events (this includes moments where it's the players' fault). I got mixed answers so I assume it's somewhat working.</p></blockquote><p></p>
[QUOTE="epicbob, post: 5640949, member: 99102"] So from what I can understand from all the replies, it's both the players AND the DM. Best case scenario, we make him understand that until we can catch up to his level of expertise, he needs to tone it down to where we can progress. Worst case scenario, we don't ever return. As for DMing myself...I actually did try that. Sadly, even if I did read up on the DM book and a few DMing articles, I still lack the hard experience and leadership to make it all flow together. On the bright side, I'm DMing for the same gang as the other DM and they're always (so far) willing to come back. When I gave the acronym ORKO, I meant "One Round KO". I wanted to use "One Hit KO (OHKO)" but those monsters were mostly of the multi-attack variety. To Kzach and pemerton, the city pass was not for a Drow society but for a DWARVEN city. Sorry if I was unclear. The Drows were a simple sidequest. Also, about the pass, that Drow fight was a rescue mission for the Dwarves. I think getting us a pass as a reward would have been reasonable. Because there sure as hell was no hint we needed one beforehand. Also, in the Dwarven jail, we were chained and bound with none of our gear (logical enough :P) and the dwarves would throw ice cold water on us every once in a while to keep us numbed. In spite of the lengthy sequence leading to the execution, there was nothing to really do. He even threw in a corrupted Dwarven official. To Oryan77, the stick was a simple quarterstaff and I was simply carrying it. For all i know, the priest called guards after our ass because he didn't like us, period. For the frost giants, we got to roll for Hiding but I was a fighter in that quest. Not a lot of hope right there. Where we almost drowned, there was a slippery stone arch we could try to cross. For a few minutes the players (including me) were discussing on how we could use a rope to prevent us from falling off. After shooting down pretty much every suggestion we made, he only let us throw the rope to whoever fell off. The current was also strong. For the Drow jail and the rusty bars, I had asked about them, he rolled and said they were rusty. Which leads me to believe he hadn't planned for this to happen. As for the locked doors requiring a high check in the last quest, I'm not complaining about having to provide effort. I was determined to open those doors. It's just that one leads to nothing WORTH keeping under lock and key (unlike the freakin' TREASURE HOARD we found). The other was just there to laugh at my Level 1 rogue lockpick skill. I don't mind doing what I have to do to survive (which included hanging off a 100 foot cliff to avoid detection). But even IF we're overthinking or not thinking enough, the DM is pretty discouraging. I WANT to like D&D but that DM is not helping. edit : To Aberzanzorax, I realise we lack his side of the story. Which is why i'm trying to provide detailed samples of the important events (this includes moments where it's the players' fault). I got mixed answers so I assume it's somewhat working. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
is this GM bad or am i just a wuss?
Top