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is this GM bad or am i just a wuss?
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<blockquote data-quote="CuRoi" data-source="post: 5641585" data-attributes="member: 98032"><p>Sounds like some seriously old school DMing going on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And I don't mean "old school" in an entirely positive way. I'm just echoing much that has been said I think, but if you are interested:</p><p> </p><p>For the DM's side I haven't heard - I like the way he operates to some extent. He sounds like a seat of your pants sort of DM like myself. He probably has a fairly detailed world in mind that he is giving you some latitude to explore.</p><p> </p><p>Bad news though, it seems like he can't communicate his ideas very well at all. Ok, so let's say there is a death penalty for forgetting your hall pass. I'll gloss the obvious "WOW I wonder what the heck happens if you spit on the sidewalk?" sort of questions. Just killing off the entire party for not having knowledge of this seems bizarre. I'm a bit dumbfounded and feel like I MUST be missing part of the story there. You mentioned Drow, are you in an underground city? Are these Duergar or some sort of evil dwarves? Was your cleric prancing around with an LG holy symbol in the capital of Lawful Evil Dwarf land? There was -probably- some nuanced "problem" that led to the extreme situation which the DM was not explaining to you (in or out of character). Why he chose to gloss over that info is beyond me.</p><p> </p><p>At any rate, it seems like he is having trouble communicating the details of a potentially very old campaign world (with all the baggage that goes along with that.) It would explain how his "buddies" who are familiar with the campaign sort of dominate they table when they are there.</p><p> </p><p>Frankly, I don't think he ever will accommodate the newbies and if you don't want to put up with this "shock and awe" intro to his errr...special campaign, I'd just join a new group. Move on and have fun! I'd dump any game where the DM decided to TPK was a valid response to a minor paperwork oversight (if that is indeed what happened). Heck, I -know- you have at least one rogue in the party; it's nothing to throw the group a bone and say "You've heard of this place from some shady counterparts and they take their laws VERY seriously. Best you keep a low profile or avoid that city altogether."</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5641585, member: 98032"] Sounds like some seriously old school DMing going on :) And I don't mean "old school" in an entirely positive way. I'm just echoing much that has been said I think, but if you are interested: For the DM's side I haven't heard - I like the way he operates to some extent. He sounds like a seat of your pants sort of DM like myself. He probably has a fairly detailed world in mind that he is giving you some latitude to explore. Bad news though, it seems like he can't communicate his ideas very well at all. Ok, so let's say there is a death penalty for forgetting your hall pass. I'll gloss the obvious "WOW I wonder what the heck happens if you spit on the sidewalk?" sort of questions. Just killing off the entire party for not having knowledge of this seems bizarre. I'm a bit dumbfounded and feel like I MUST be missing part of the story there. You mentioned Drow, are you in an underground city? Are these Duergar or some sort of evil dwarves? Was your cleric prancing around with an LG holy symbol in the capital of Lawful Evil Dwarf land? There was -probably- some nuanced "problem" that led to the extreme situation which the DM was not explaining to you (in or out of character). Why he chose to gloss over that info is beyond me. At any rate, it seems like he is having trouble communicating the details of a potentially very old campaign world (with all the baggage that goes along with that.) It would explain how his "buddies" who are familiar with the campaign sort of dominate they table when they are there. Frankly, I don't think he ever will accommodate the newbies and if you don't want to put up with this "shock and awe" intro to his errr...special campaign, I'd just join a new group. Move on and have fun! I'd dump any game where the DM decided to TPK was a valid response to a minor paperwork oversight (if that is indeed what happened). Heck, I -know- you have at least one rogue in the party; it's nothing to throw the group a bone and say "You've heard of this place from some shady counterparts and they take their laws VERY seriously. Best you keep a low profile or avoid that city altogether." [/QUOTE]
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