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is this GM bad or am i just a wuss?
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<blockquote data-quote="jimmifett" data-source="post: 5642122" data-attributes="member: 55006"><p>If one is DMing, and one knows that they have a group of inexperienced players, that DM should be able to realize after the first or even second failed campaign that something is not working. If the DM wants the players to play at the DM's normal preferred style of play, the DM has to work with the players to help them grasp the campaign and game concepts and bring them up to speed.</p><p> </p><p>Dropping inexperienced players into a scenario without giving adequate informtaion to surroundings or placing hints of possible actions in the verbiage of description of the scenario leads to frustrated players that walk away from the game. After a few sessions of guiding them through the basics and weening them off handholding, they will begin to know what kind of questions to ask in the DM's scenarios, as they will find that the information they normally get missing. This builds a pattern of players asking for more and more detail of thier surroundings and brings them up to a level that it appears this particular DM runs his campaign at.</p><p> </p><p>It may very well be a fun gaming style for some experienced players, but it is not a good one for nuturing and retaining beginners, as evidenced by the player coming here for advice with his frustrations.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5642122, member: 55006"] If one is DMing, and one knows that they have a group of inexperienced players, that DM should be able to realize after the first or even second failed campaign that something is not working. If the DM wants the players to play at the DM's normal preferred style of play, the DM has to work with the players to help them grasp the campaign and game concepts and bring them up to speed. Dropping inexperienced players into a scenario without giving adequate informtaion to surroundings or placing hints of possible actions in the verbiage of description of the scenario leads to frustrated players that walk away from the game. After a few sessions of guiding them through the basics and weening them off handholding, they will begin to know what kind of questions to ask in the DM's scenarios, as they will find that the information they normally get missing. This builds a pattern of players asking for more and more detail of thier surroundings and brings them up to a level that it appears this particular DM runs his campaign at. It may very well be a fun gaming style for some experienced players, but it is not a good one for nuturing and retaining beginners, as evidenced by the player coming here for advice with his frustrations. [/QUOTE]
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