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is this GM bad or am i just a wuss?
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<blockquote data-quote="epicbob" data-source="post: 5646467" data-attributes="member: 99102"><p>And that's perfectly fine with me. If my turn comes up and I answer right away, it's because I know what I'm doing. If I choose to attack the closest enemy, I'm willing to live with the consequences.</p><p></p><p>As for the rules, I have a good enough grasp that I only need to look at the rule book if it's a relatively obscure rule.</p><p></p><p></p><p></p><p>After checking the PHB, I'll have to talk to my DM about that one because I did attempt a tumble around an enemy in one fight and I got opportunity attacked. I think he said the roll was only to decide if I would land behind the enemy at the end of my tumble.</p><p></p><p></p><p></p><p>I'm not expecting to be given victory on a silver platter but still, I don't like letting a dice decide what I'm facing next. Especially if it's a high LVL monster with no realistic way to escape from.</p><p></p><p>As for constant victory, I don't see how that can be bad if some of them cost you more than others. As in : "Whoops! That last fight cost us most of our healing supplies. We better be more careful". But being forced to take on severely overpowering CR enemies because the dice said so?</p><p></p><p></p><p></p><p>Fair enough. Though it could be argued that we were still learning the game at that time.</p><p></p><p></p><p></p><p>I did start pacing around the room from impatience. When he asked me what I was doing, I told him the sequence was dragging on too long for my tastes.</p><p></p><p></p><p></p><p>It was more of a mutual agreement thing.</p><p></p><p></p><p></p><p>At that point in time, the DM said we couldn't take 20 because our characters hadn't confirmed that the area was clear of enemies.</p><p></p><p></p><p></p><p>We tried to force it open with a crowbar but the door was too tough. I tried to break a window to get in but it was reinforced with steel bars. Bashing the wall itself? Considering the DM, it would have failed miserably. As for the secret knock thing you mentioned, when I DID unlock the door (finally), the entire building was EMPTY. There was no one to "secret knock" to. I only deduced it was the sleeping quarters because it had items that hinted towards the Goblins' ownership.</p><p></p><p></p><p></p><p>As long as I don't have to endlessly search every square foot everywhere I go. That game's going to drag on for a long time...</p></blockquote><p></p>
[QUOTE="epicbob, post: 5646467, member: 99102"] And that's perfectly fine with me. If my turn comes up and I answer right away, it's because I know what I'm doing. If I choose to attack the closest enemy, I'm willing to live with the consequences. As for the rules, I have a good enough grasp that I only need to look at the rule book if it's a relatively obscure rule. After checking the PHB, I'll have to talk to my DM about that one because I did attempt a tumble around an enemy in one fight and I got opportunity attacked. I think he said the roll was only to decide if I would land behind the enemy at the end of my tumble. I'm not expecting to be given victory on a silver platter but still, I don't like letting a dice decide what I'm facing next. Especially if it's a high LVL monster with no realistic way to escape from. As for constant victory, I don't see how that can be bad if some of them cost you more than others. As in : "Whoops! That last fight cost us most of our healing supplies. We better be more careful". But being forced to take on severely overpowering CR enemies because the dice said so? Fair enough. Though it could be argued that we were still learning the game at that time. I did start pacing around the room from impatience. When he asked me what I was doing, I told him the sequence was dragging on too long for my tastes. It was more of a mutual agreement thing. At that point in time, the DM said we couldn't take 20 because our characters hadn't confirmed that the area was clear of enemies. We tried to force it open with a crowbar but the door was too tough. I tried to break a window to get in but it was reinforced with steel bars. Bashing the wall itself? Considering the DM, it would have failed miserably. As for the secret knock thing you mentioned, when I DID unlock the door (finally), the entire building was EMPTY. There was no one to "secret knock" to. I only deduced it was the sleeping quarters because it had items that hinted towards the Goblins' ownership. As long as I don't have to endlessly search every square foot everywhere I go. That game's going to drag on for a long time... [/QUOTE]
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