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is this GM bad or am i just a wuss?
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<blockquote data-quote="pemerton" data-source="post: 5647611" data-attributes="member: 42582"><p>I've never played Shadowrun, but have GMed and played a lot of Rolemaster, which is notorious for its lack of D&D style hit points.</p><p></p><p>The hit point mechanics of 3E are just one reason why the game doesn't appeal to me much.</p><p></p><p>Even though Gygax talked about luck and divine grace in AD&D, I think most people think of hit points as "meat", but with something like a "level divisor" on damage taken from a given hit. Which explains why falling damage is such an issue - because there shouldn't be a "level divisor" on that.</p><p></p><p>Thirty years ago I think more people took the view that dragon breath etc was an issue too, because <em>it</em> shouldn't have a "level divisor" either - you can't parry or dodge a huge ball of fire! But it seems that over time people have become more comfortable with dragon breath than with falling.</p><p></p><p>Maybe 3E falling should be like poison? - stat damage rather than hit point damage. There's probably someone around here who's tried that out.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5647611, member: 42582"] I've never played Shadowrun, but have GMed and played a lot of Rolemaster, which is notorious for its lack of D&D style hit points. The hit point mechanics of 3E are just one reason why the game doesn't appeal to me much. Even though Gygax talked about luck and divine grace in AD&D, I think most people think of hit points as "meat", but with something like a "level divisor" on damage taken from a given hit. Which explains why falling damage is such an issue - because there shouldn't be a "level divisor" on that. Thirty years ago I think more people took the view that dragon breath etc was an issue too, because [I]it[/I] shouldn't have a "level divisor" either - you can't parry or dodge a huge ball of fire! But it seems that over time people have become more comfortable with dragon breath than with falling. Maybe 3E falling should be like poison? - stat damage rather than hit point damage. There's probably someone around here who's tried that out. [/QUOTE]
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