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<blockquote data-quote="Sodalis" data-source="post: 52160" data-attributes="member: 1791"><p>yes- when I said it was a +7, I meant it was a combination of magic bonus and enhancement (frost, keen, dancing...)</p><p></p><p>And I did hand one out to each player, but I think the rogue will be only person really willing to use it on a regular basis. the cleric is happy in the back, and the sorc is happy inv and flying. </p><p></p><p>As for intelligence, I wanted to just test it out. I have never played with a intelligent item before and wanted to see how it works.</p><p></p><p></p><p>My reasoning for handing these out (and not questing) is that i feel that a lvl 15 character (mainly fighters) should have a signature weapon. In every movie, a Bada$$ fighter always had a really cool blade. nobody knows where he got, and what he is doing with it. But those that challenge hm for it paid with their lives.</p><p></p><p>I personally don't think the characters knows what to do with teh intelligence either. I just want to use it keep tabs on them- make sure that they only use that weapon for a specific purpose...and not kill any and everyting.</p><p></p><p>As for background magic items:</p><p>like I said, I have been playing for almost 2 years, and all i have on my barb was a +2 mithril chain shirt and a +2 waraxe. The rogue has a +4 gloves of dex and the sorc has a ring of protection +2. </p><p></p><p>But that was in his campaign. Now that I have taken over, i want to continue the chars in a new kingdom (they are passing by or someting) and there is an abundance of magic items (major mages guilds, lots of churches...) and adventurers appear by the handful. Basically, they will have to watch where they tread, because I have littered the kingdom with random fighters and mages of ALL levels- most below them, some above. </p><p>And the focus of the weapon will keep them from just hacking at everyone.</p></blockquote><p></p>
[QUOTE="Sodalis, post: 52160, member: 1791"] yes- when I said it was a +7, I meant it was a combination of magic bonus and enhancement (frost, keen, dancing...) And I did hand one out to each player, but I think the rogue will be only person really willing to use it on a regular basis. the cleric is happy in the back, and the sorc is happy inv and flying. As for intelligence, I wanted to just test it out. I have never played with a intelligent item before and wanted to see how it works. My reasoning for handing these out (and not questing) is that i feel that a lvl 15 character (mainly fighters) should have a signature weapon. In every movie, a Bada$$ fighter always had a really cool blade. nobody knows where he got, and what he is doing with it. But those that challenge hm for it paid with their lives. I personally don't think the characters knows what to do with teh intelligence either. I just want to use it keep tabs on them- make sure that they only use that weapon for a specific purpose...and not kill any and everyting. As for background magic items: like I said, I have been playing for almost 2 years, and all i have on my barb was a +2 mithril chain shirt and a +2 waraxe. The rogue has a +4 gloves of dex and the sorc has a ring of protection +2. But that was in his campaign. Now that I have taken over, i want to continue the chars in a new kingdom (they are passing by or someting) and there is an abundance of magic items (major mages guilds, lots of churches...) and adventurers appear by the handful. Basically, they will have to watch where they tread, because I have littered the kingdom with random fighters and mages of ALL levels- most below them, some above. And the focus of the weapon will keep them from just hacking at everyone. [/QUOTE]
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