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<blockquote data-quote="Victim" data-source="post: 52327" data-attributes="member: 78"><p>Regarding the extra cost of intelligent weapons:</p><p></p><p>I don't think lots of intelligent items should have an extra cost. An intelligent item could be so freaking annoying as to get people to smash it. If its ego is high enough, it could control many fighters. Etc. An intelligent item should be more like a NPC ally than a bit of treasure, IMHO. Having a weapon that can heal you once per day isn't that big of deal when the weapon says to the dying fighter, "Sorry Steve, I'm not going to use that healing power you requested. I told you these giants were too strong and look what happens. I've seen more fights than you could possibly imagine. Unless I have much more influence, then I see no reason to help you now so latter you can get into a position to get both of us killed." </p><p>---------------------------------------------</p><p></p><p>Any kind of weapon could be good for a spell caster. However, it won't be SAME weapon as that prefered by a warrior. Instead of +3 keen, flaming, Holy weapons, a spell caster will prefer much different powers. There's no reason that a weapon couldn't grant an enhancement bonus to an ability or other caster powers. </p><p></p><p>For example, a wizard might like a Staff of Archmagery, which grants a +6 bonus to INT and casts the following spells once per day: Globe of invulnerablity, stoneskin, shield, and fireball, all at caster level 15. Addiitionally, the staff is covered with runes that allow it function as a spell book capable of holding 30 spells. When held, it grants the user True Seeing.</p></blockquote><p></p>
[QUOTE="Victim, post: 52327, member: 78"] Regarding the extra cost of intelligent weapons: I don't think lots of intelligent items should have an extra cost. An intelligent item could be so freaking annoying as to get people to smash it. If its ego is high enough, it could control many fighters. Etc. An intelligent item should be more like a NPC ally than a bit of treasure, IMHO. Having a weapon that can heal you once per day isn't that big of deal when the weapon says to the dying fighter, "Sorry Steve, I'm not going to use that healing power you requested. I told you these giants were too strong and look what happens. I've seen more fights than you could possibly imagine. Unless I have much more influence, then I see no reason to help you now so latter you can get into a position to get both of us killed." --------------------------------------------- Any kind of weapon could be good for a spell caster. However, it won't be SAME weapon as that prefered by a warrior. Instead of +3 keen, flaming, Holy weapons, a spell caster will prefer much different powers. There's no reason that a weapon couldn't grant an enhancement bonus to an ability or other caster powers. For example, a wizard might like a Staff of Archmagery, which grants a +6 bonus to INT and casts the following spells once per day: Globe of invulnerablity, stoneskin, shield, and fireball, all at caster level 15. Addiitionally, the staff is covered with runes that allow it function as a spell book capable of holding 30 spells. When held, it grants the user True Seeing. [/QUOTE]
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