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General Tabletop Discussion
*Dungeons & Dragons
Is This Homebrew Magic Item OP?
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<blockquote data-quote="l0lzero" data-source="post: 6900649" data-attributes="member: 6855137"><p>If you were to make it a bonus action, then on a monk it's worthless since martial arts already grants them an extra attack as a bonus action anyway (and they get a similar effect from being able to flurry already for 2 attacks on a bonus).</p><p></p><p>If you are indeed designing it for a monk, then have it store ki points like a pearl of power, but the ki points stored in it are usable only for flurry of blows, since that seems to be the intent. Have it able to store X number of ki points, and during a long rest it can be recharged up to the maximum (so if the monk is recharging it, and the party gets attacked while resting, he's down X ki points for the fight).</p><p></p><p>You might also want to consider making it similar to haste, where as a non-action he can expend a charge and get a haste action, and then it has charges and recharging mechanics like a wand.</p><p></p><p>I don't know that attunement is really all that necessary, because if you throw a serious enough fights at them it's likely to break at some point, and they'll have likely turned down other attunable items to keep that, meaning their previous decision to let another party member get some other item they could have used is effectively punished, decreasing the likelihood of them being so cooperative in the future. Either that, or don't have it break, but rather it becomes unusable for 24/48 hours, or needs to be repaired using special materials. That's my opinion though...</p></blockquote><p></p>
[QUOTE="l0lzero, post: 6900649, member: 6855137"] If you were to make it a bonus action, then on a monk it's worthless since martial arts already grants them an extra attack as a bonus action anyway (and they get a similar effect from being able to flurry already for 2 attacks on a bonus). If you are indeed designing it for a monk, then have it store ki points like a pearl of power, but the ki points stored in it are usable only for flurry of blows, since that seems to be the intent. Have it able to store X number of ki points, and during a long rest it can be recharged up to the maximum (so if the monk is recharging it, and the party gets attacked while resting, he's down X ki points for the fight). You might also want to consider making it similar to haste, where as a non-action he can expend a charge and get a haste action, and then it has charges and recharging mechanics like a wand. I don't know that attunement is really all that necessary, because if you throw a serious enough fights at them it's likely to break at some point, and they'll have likely turned down other attunable items to keep that, meaning their previous decision to let another party member get some other item they could have used is effectively punished, decreasing the likelihood of them being so cooperative in the future. Either that, or don't have it break, but rather it becomes unusable for 24/48 hours, or needs to be repaired using special materials. That's my opinion though... [/QUOTE]
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Is This Homebrew Magic Item OP?
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