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General Tabletop Discussion
*Dungeons & Dragons
is this homebrew race balanced?
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<blockquote data-quote="DragonTurtle" data-source="post: 3087990" data-attributes="member: 26206"><p>Some people feel that racial bonuses to Mental stats on a LA+0 race is a bad idea (You will notice that none in the PHB do so). Also while a str and con penalty isn't the end of the world for a race that favors spellcasters. This variant gives you a -2 to Hit Points when most people will be choosing a class with a d4 for hitpoints. So you start the game with 2 hitpoints and will be going up 1 hitpoint on average a level. Anyone not having a deathwish will have to put a really high score in con, which means that they will have less high scores for Int, Dex and Cha, kinda killing the benefit you are trying to provide.</p><p></p><p>I think the Gray Elf in the MM is the farthest you should go for creating a race meant to be a spell caster. If you would rather have a high charisma than int, for example switch it around so it is -2 Str, +2 to Dex, -2 to Con, +2 to Cha. (more of a Star Elf variant I guess).</p><p></p><p>The +2 to saves vs spells is pretty huge as well since 9-10 that is what forces a save.</p><p></p><p>Just my opinion, you know what you are aiming for in your campaign more than I do.</p></blockquote><p></p>
[QUOTE="DragonTurtle, post: 3087990, member: 26206"] Some people feel that racial bonuses to Mental stats on a LA+0 race is a bad idea (You will notice that none in the PHB do so). Also while a str and con penalty isn't the end of the world for a race that favors spellcasters. This variant gives you a -2 to Hit Points when most people will be choosing a class with a d4 for hitpoints. So you start the game with 2 hitpoints and will be going up 1 hitpoint on average a level. Anyone not having a deathwish will have to put a really high score in con, which means that they will have less high scores for Int, Dex and Cha, kinda killing the benefit you are trying to provide. I think the Gray Elf in the MM is the farthest you should go for creating a race meant to be a spell caster. If you would rather have a high charisma than int, for example switch it around so it is -2 Str, +2 to Dex, -2 to Con, +2 to Cha. (more of a Star Elf variant I guess). The +2 to saves vs spells is pretty huge as well since 9-10 that is what forces a save. Just my opinion, you know what you are aiming for in your campaign more than I do. [/QUOTE]
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is this homebrew race balanced?
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