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Is this Homebrew Spell Balanceable? - Binding of Infinite Power
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<blockquote data-quote="Stalker0" data-source="post: 8188511" data-attributes="member: 5889"><p>So my goal with this was not to create an "imbue with spell" like power, so I probably wouldn't do a wand. A "charge" notion I could do if people really feel its OP.</p><p></p><p>So far with have.</p><p></p><p>1) Take an hour and get the party back up to full hp (assuming the wizard finds some way to get cure on their list, which is possible I'm sure). Is that OP? My group tends to do fewer encounters in a day so I'm biased against end of combat recovery being that strong, so I could definitely use opinions here.</p><p></p><p>2) At will fireball for an hour at 17th level.... is that OP compared to a once per day Meteor Swarm or Wish?</p><p></p><p>3) With Animate Dead at 17th, I could make 60 zombies in one hour for my 9th level slot. Is that OP?</p><p></p><p>4) With tiny servant, I could command 60 servants with my 9th level slot, again requiring an hour of prep. Here we might be talking, a real army that is weak but at least has some HP and good condition resistances. 60 of anything in 5e can in theory pack a punch. But for a 17th level wizard, is this going to give him any advantages over summoning big nasty creatures (like elementals), or more damage than Blade of Destruction or a Meteor Swarm? This is at least one I think could have some abuses.</p><p></p><p></p><p>that's what I'm trying to suss out. I mean at first glance, anything that gives you at-will stuff is an immediate red flag. I mean, how could it not be OP?</p><p></p><p>But...I thought it about it for a little bit, and I didn't find anything myself that I immediately considered OP for the 5th level equivalent, so now I'm asking the greater group. If we just go beyond the stigma, and ask "with current spells what can a Wizard actually do with this that would be considered "abusive".</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8188511, member: 5889"] So my goal with this was not to create an "imbue with spell" like power, so I probably wouldn't do a wand. A "charge" notion I could do if people really feel its OP. So far with have. 1) Take an hour and get the party back up to full hp (assuming the wizard finds some way to get cure on their list, which is possible I'm sure). Is that OP? My group tends to do fewer encounters in a day so I'm biased against end of combat recovery being that strong, so I could definitely use opinions here. 2) At will fireball for an hour at 17th level.... is that OP compared to a once per day Meteor Swarm or Wish? 3) With Animate Dead at 17th, I could make 60 zombies in one hour for my 9th level slot. Is that OP? 4) With tiny servant, I could command 60 servants with my 9th level slot, again requiring an hour of prep. Here we might be talking, a real army that is weak but at least has some HP and good condition resistances. 60 of anything in 5e can in theory pack a punch. But for a 17th level wizard, is this going to give him any advantages over summoning big nasty creatures (like elementals), or more damage than Blade of Destruction or a Meteor Swarm? This is at least one I think could have some abuses. that's what I'm trying to suss out. I mean at first glance, anything that gives you at-will stuff is an immediate red flag. I mean, how could it not be OP? But...I thought it about it for a little bit, and I didn't find anything myself that I immediately considered OP for the 5th level equivalent, so now I'm asking the greater group. If we just go beyond the stigma, and ask "with current spells what can a Wizard actually do with this that would be considered "abusive". [/QUOTE]
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