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Is This How Elves Live?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 4074234" data-attributes="member: 93"><p>In my own campaign, the dwarves trade for the resources they need. They have the gold, the silver, and the gems, and they use it to buy the things they can't grow themselves. Also, specific to my game, they control tributary states and own slaves who work the lower elevations and plains, all to supply their dwarven masters with what they need.</p><p></p><p>I suppose if you want to more directly use the Jomon as an template for underdark dwarves, you could have your dwarves living on the edges of a vast underground lake or river that teems with fish. Rare lichens might be very high in nutritional value. If the dwarves are environmentally conscious, they may take good care of their resources, but it might be more interesting from a game standpoint if they overuse these resources - they're running out of food as they've eaten all the fish, and now they need to move to new, more fertile lands. This causes displacement of other races, causing conflict and opportunities for adventure...</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4074234, member: 93"] In my own campaign, the dwarves trade for the resources they need. They have the gold, the silver, and the gems, and they use it to buy the things they can't grow themselves. Also, specific to my game, they control tributary states and own slaves who work the lower elevations and plains, all to supply their dwarven masters with what they need. I suppose if you want to more directly use the Jomon as an template for underdark dwarves, you could have your dwarves living on the edges of a vast underground lake or river that teems with fish. Rare lichens might be very high in nutritional value. If the dwarves are environmentally conscious, they may take good care of their resources, but it might be more interesting from a game standpoint if they overuse these resources - they're running out of food as they've eaten all the fish, and now they need to move to new, more fertile lands. This causes displacement of other races, causing conflict and opportunities for adventure... [/QUOTE]
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