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Is This How it is Supposed to Be?
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<blockquote data-quote="Balesir" data-source="post: 6130971" data-attributes="member: 27160"><p>Some nice points, but this I have to disagree with unless you have players who really don't like tactical play much. If you just use the blunt instrument of bigger, badder monsters you don't penalise the players for poor positioning (and thus, by the same token, reward them for good positioning) and you don't give them challenging positions to "crack". My players love the tactical game, so just throwing big bad brutes at them with no attempt at good tactics (for reasonablt intelligent foes) would be short-changing them.</p><p></p><p>I don't completely agree here, either. Daze in particular can make monster damage lower and can make monster turns quicker (since they get to do less!).</p><p></p><p>Oh, and the right forced move can add damage, too.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6130971, member: 27160"] Some nice points, but this I have to disagree with unless you have players who really don't like tactical play much. If you just use the blunt instrument of bigger, badder monsters you don't penalise the players for poor positioning (and thus, by the same token, reward them for good positioning) and you don't give them challenging positions to "crack". My players love the tactical game, so just throwing big bad brutes at them with no attempt at good tactics (for reasonablt intelligent foes) would be short-changing them. I don't completely agree here, either. Daze in particular can make monster damage lower and can make monster turns quicker (since they get to do less!). Oh, and the right forced move can add damage, too. [/QUOTE]
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